Geometry geometry = mFactoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
if( !geometry )
{
- geometry = mFactoryCache.CreateQuadGeometry();
+ geometry = Geometry::QUAD();
mFactoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
}
TextureSet textureSet = TextureSet::New();
}
}
-void SvgRenderer::ApplyRasterizedImage( PixelDataPtr rasterizedPixelData )
+void SvgRenderer::ApplyRasterizedImage( PixelData rasterizedPixelData )
{
if( GetIsOnStage() )
{
}
else // no atlasing
{
- Atlas texture = Atlas::New( rasterizedPixelData->GetWidth(), rasterizedPixelData->GetHeight() );
+ Atlas texture = Atlas::New( rasterizedPixelData.GetWidth(), rasterizedPixelData.GetHeight() );
texture.Upload( rasterizedPixelData, 0, 0 );
if( mAtlasRect == FULL_TEXTURE_RECT )