#include <dali/public-api/common/stage.h>
#include <dali/public-api/math/vector4.h>
#include <dali/devel-api/images/atlas.h>
+#include <dali/devel-api/images/texture-set-image.h>
#include <dali/integration-api/debug.h>
// INTERNAL INCLUDES
-#include "nanosvg/nanosvg.h"
-#include "svg-rasterize-thread.h"
+#include <dali-toolkit/third-party/nanosvg/nanosvg.h>
+#include <dali-toolkit/internal/controls/renderers/svg/svg-rasterize-thread.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
Geometry geometry = mFactoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
if( !geometry )
{
- geometry = Geometry::QUAD();
+ geometry = mFactoryCache.CreateQuadGeometry();
mFactoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
}
TextureSet textureSet = TextureSet::New();
if( textureSet )
{
- textureSet.SetImage( 0u, texture );
+ TextureSetImage( textureSet, 0u, texture );
}
}
}