Geometry geometry = mFactoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
if( !geometry )
{
- geometry = Geometry::QUAD();
+ geometry = mFactoryCache.CreateQuadGeometry();
mFactoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
}
TextureSet textureSet = TextureSet::New();