const char * const IMAGE_URL_NAME("url");
const char * const ATLAS_RECT_UNIFORM_NAME ( "uAtlasRect" );
-const char * const LIGHT_POSITION_UNIFORM_NAME( "uLightPosition" );
+const char * const LIGHT_POSITION_UNIFORM_NAME( "lightPosition" );
//Mesh properties
const char * const OBJECT_URL( "objectUrl" );
const char * const TEXTURES_PATH( "texturesPath" );
const char * const SHADER_TYPE( "shaderType" );
const char * const USE_MIPMAPPING( "useMipmapping" );
+const char * const USE_SOFT_NORMALS( "useSoftNormals" );
//Primitive shape properties
const char * const PRIMITIVE_SHAPE( "shape" );
-const char * const SHAPE_COLOR( "color" );
+const char * const SHAPE_COLOR( "shapeColor" );
const char * const SLICES( "slices" );
const char * const STACKS( "stacks" );
const char * const SCALE_TOP_RADIUS( "scaleTopRadius" );