const char * const IMAGE_URL_NAME("url");
const char * const ATLAS_RECT_UNIFORM_NAME ( "uAtlasRect" );
-const char * const LIGHT_POSITION_UNIFORM_NAME( "uLightPosition" );
+const char * const LIGHT_POSITION_UNIFORM_NAME( "lightPosition" );
//Mesh properties
const char * const OBJECT_URL( "objectUrl" );