Toolkit::ControlRenderer GetControlRenderer( const Property::Map& propertyMap );
/**
- * @copydoc Toolkit::RenderFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Property::Map& propertyMap )
+ * @copydoc Toolkit::RenderFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
*/
- bool ResetRenderer( Toolkit::ControlRenderer& renderer, const Property::Map& propertyMap );
+ void ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap );
/**
* @copydoc Toolkit::RenderFactory::GetControlRenderer( const Vector4& )
Toolkit::ControlRenderer GetControlRenderer( const Vector4& color );
/**
- * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, const Vector4& )
+ * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, Actor& actor, const Vector4& )
*/
- bool ResetRenderer( Toolkit::ControlRenderer& renderer, const Vector4& color );
+ void ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color );
/**
* @copydoc Toolkit::RenderFactory::GetControlRenderer( float, const Vector4& )
Toolkit::ControlRenderer GetControlRenderer( const Image& image );
/**
- * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, const Image& )
+ * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, Actor& actor, const Image& )
*/
- bool ResetRenderer( Toolkit::ControlRenderer& renderer, const Image& image );
+ void ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image );
/**
* @copydoc Toolkit::RenderFactory::GetControlRenderer( const std::string& )
Toolkit::ControlRenderer GetControlRenderer( const std::string& image );
/**
- * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, const std::string& )
+ * @copydoc Toolkit::RendererFactory::ResetRenderer( Toolkit::ControlRenderer&, Actor& actor, const std::string& )
*/
- bool ResetRenderer( Toolkit::ControlRenderer& renderer, const std::string& image );
+ void ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& image );
public:
/**