#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
std::string typeValue ;
if( type && type->Get( typeValue ))
{
- if( typeValue == COLOR_RENDERER )
+ if( typeValue == COLOR_RENDERER )
{
rendererType = COLOR;
}
{
rendererType = BORDER;
}
- else if( typeValue == GRADIENT_RENDERER )
+ else if( typeValue == GRADIENT_RENDERER )
{
rendererType = GRADIENT;
}
- else if( typeValue == IMAGE_RENDERER )
+ else if( typeValue == IMAGE_RENDERER )
{
rendererType = IMAGE;
}
+ else if( typeValue == MESH_RENDERER )
+ {
+ rendererType = MESH;
+ }
}
// check the url if exist, to decide the renderer type
rendererPtr = new SvgRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
break;
}
+ case MESH:
+ {
+ rendererPtr = new MeshRenderer( *( mFactoryCache.Get() ) );
+ break;
+ }
case UNDEFINED:
default:
{
//If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
if( type == UNDEFINED ||
- ( type == IMAGE && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
- ( type == N_PATCH && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
- ( type == COLOR && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
- ( type == GRADIENT && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
- ( type == BORDER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ||
- ( type == SVG && typeid( controlRenderer ) == typeid( SvgRenderer ) ) )
+ ( type == IMAGE && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
+ ( type == N_PATCH && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
+ ( type == COLOR && typeid( controlRenderer ) == typeid( ColorRenderer ) ) ||
+ ( type == GRADIENT && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
+ ( type == BORDER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ||
+ ( type == SVG && typeid( controlRenderer ) == typeid( SvgRenderer ) ) ||
+ ( type == MESH && typeid( controlRenderer ) == typeid( MeshRenderer ) ) )
{
controlRenderer.Initialize( actor, propertyMap );
return;
} // namespace Toolkit
} // namespace Dali
-