}
}
+bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Property::Map& propertyMap )
+{
+ Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
+ std::string typeValue ;
+ if( type && type->Get( typeValue ))
+ {
+ //If there's been a renderer type change then we have to return a new shader
+ if( typeValue == COLOR_RENDERER && typeid( renderer ) != typeid( ColorRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return true;
+ }
+ else if( typeValue == GRADIENT_RENDERER && typeid( renderer ) != typeid( GradientRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return true;
+ }
+ else if( typeValue == IMAGE_RENDERER && typeid( renderer ) != typeid( ImageRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return true;
+ }
+ else if( typeValue == N_PATCH_RENDERER && typeid( renderer ) != typeid( NPatchRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return true;
+ }
+ else if( typeValue == BORDER_RENDERER && typeid( renderer ) != typeid( BorderRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return true;
+ }
+ }
+
+ if( !mFactoryCache )
+ {
+ mFactoryCache = new RendererFactoryCache();
+ }
+ GetImplementation( renderer ).Initialize( *( mFactoryCache.Get() ), propertyMap );
+ return false;
+}
+
} // namespace Internal
} // namespace Toolkit