#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
namespace
{
-const char * const RENDERER_TYPE_NAME( "rendererType" );
-
-const char * const COLOR_RENDERER("color");
-const char * const BORDER_RENDERER("border");
-const char * const GRADIENT_RENDERER("gradient");
-const char * const IMAGE_RENDERER("image");
-const char * const N_PATCH_RENDERER("nPatch");
-const char * const SVG_RENDERER("svg");
-
const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
-
}
namespace Dali
{
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Map& propertyMap )
+RendererFactory::RendererType RendererFactory::GetRendererType( const Property::Map& propertyMap )
{
- ControlRenderer* rendererPtr = NULL;
+ RendererType rendererType = UNDEFINED;
- Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
+ Property::Value* type = propertyMap.Find( RENDERER_TYPE );
std::string typeValue ;
if( type && type->Get( typeValue ))
{
+ if( typeValue == COLOR_RENDERER )
+ {
+ rendererType = COLOR;
+ }
+ else if( typeValue == BORDER_RENDERER )
+ {
+ rendererType = BORDER;
+ }
+ else if( typeValue == GRADIENT_RENDERER )
+ {
+ rendererType = GRADIENT;
+ }
+ else if( typeValue == IMAGE_RENDERER )
+ {
+ rendererType = IMAGE;
+ }
+ }
+
+ // check the url if exist, to decide the renderer type
+ if( rendererType == IMAGE || rendererType == UNDEFINED )
+ {
+ Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
+ std::string imageUrl;
+ if( imageURLValue && imageURLValue->Get( imageUrl ))
+ {
+ if( NinePatchImage::IsNinePatchUrl( imageUrl ) )
+ {
+ rendererType = N_PATCH;
+ }
+ else if( SvgRenderer::IsSvgUrl( imageUrl ) )
+ {
+ rendererType = SVG;
+ }
+ else
+ {
+ rendererType = IMAGE;
+ }
+ }
+ }
+
+ return rendererType;
+}
+
+Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Map& propertyMap )
+{
+ ControlRenderer* rendererPtr = NULL;
+
+ RendererType type = GetRendererType( propertyMap );
+ if( type != UNDEFINED)
+ {
if( !mFactoryCache )
{
mFactoryCache = new RendererFactoryCache();
{
return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
}
+ }
- if( typeValue == COLOR_RENDERER )
+ switch( type )
+ {
+ case COLOR:
{
rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == GRADIENT_RENDERER )
+ case GRADIENT:
+ {
+ rendererPtr = new GradientRenderer( *( mFactoryCache.Get() ) );
+ break;
+ }
+ case BORDER:
{
- rendererPtr = new GradientRenderer( *( mFactoryCache.Get() ) );
+ rendererPtr = new BorderRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == IMAGE_RENDERER )
+ case IMAGE:
{
CreateAtlasManager();
rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ break;
}
- else if( typeValue == N_PATCH_RENDERER )
+ case N_PATCH:
{
rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
+ break;
}
- else if( typeValue == BORDER_RENDERER )
- {
- rendererPtr = new BorderRenderer( *( mFactoryCache.Get() ) );
- }
- else if( typeValue == SVG_RENDERER )
+ case SVG:
{
CreateAtlasManager();
rendererPtr = new SvgRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ break;
+ }
+ case UNDEFINED:
+ default:
+ {
+ break;
}
}
{
ControlRenderer& controlRenderer = GetImplementation( renderer );
- Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
- std::string typeValue ;
+ RendererType type = GetRendererType( propertyMap );
//If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
- if( !type || !type->Get( typeValue ) ||
- ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
- ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
- ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
- ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
- ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ||
- ( typeValue == SVG_RENDERER && typeid( controlRenderer ) == typeid( SvgRenderer ) ) )
+ if( type == UNDEFINED ||
+ ( type == IMAGE && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
+ ( type == N_PATCH && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
+ ( type == COLOR && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
+ ( type == GRADIENT && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
+ ( type == BORDER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ||
+ ( type == SVG && typeid( controlRenderer ) == typeid( SvgRenderer ) ) )
{
controlRenderer.Initialize( actor, propertyMap );
return;