#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/mesh/mesh-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
std::string typeValue ;
if( type && type->Get( typeValue ))
{
- if( typeValue == COLOR_RENDERER )
+ if( typeValue == COLOR_RENDERER )
{
rendererType = COLOR;
}
{
rendererType = BORDER;
}
- else if( typeValue == GRADIENT_RENDERER )
+ else if( typeValue == GRADIENT_RENDERER )
{
rendererType = GRADIENT;
}
- else if( typeValue == IMAGE_RENDERER )
+ else if( typeValue == IMAGE_RENDERER )
{
rendererType = IMAGE;
}
+ else if( typeValue == MESH_RENDERER )
+ {
+ rendererType = MESH;
+ }
}
// check the url if exist, to decide the renderer type
return rendererType;
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Property::Map& propertyMap )
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const Property::Map& propertyMap )
{
ControlRenderer* rendererPtr = NULL;
rendererPtr = new SvgRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
break;
}
+ case MESH:
+ {
+ rendererPtr = new MeshRenderer( *( mFactoryCache.Get() ) );
+ break;
+ }
case UNDEFINED:
default:
{
return Toolkit::ControlRenderer( rendererPtr );
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Vector4& color )
-{
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
-
- if( mDebugEnabled )
- {
- return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
- }
-
- ColorRenderer* rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
- rendererPtr->SetColor( color );
-
- return Toolkit::ControlRenderer( rendererPtr );
-}
-
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetColor( color );
- return;
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( color );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( float borderSize, const Vector4& borderColor, bool antiAliasing )
-{
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
-
- if( mDebugEnabled )
- {
- return Toolkit::ControlRenderer( new DebugRenderer( *( mFactoryCache.Get() ) ) );
- }
-
- BorderRenderer* rendererPtr = new BorderRenderer( *mFactoryCache.Get() );
-
- rendererPtr->SetBorderSize( borderSize );
- rendererPtr->SetBorderColor( borderColor );
- rendererPtr->RequireAntiAliasing( antiAliasing );
-
- return Toolkit::ControlRenderer( rendererPtr );
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Image& image )
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const Image& image )
{
if( !mFactoryCache )
{
}
}
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- if( ! image )
- {
- // If the image is empty, then reset the renderer and return
- renderer.RemoveAndReset( actor );
- return;
- }
-
- NinePatchImage npatchImage = NinePatchImage::DownCast( image );
- if( npatchImage )
- {
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( npatchImage );
- return;
- }
- }
- else
- {
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( actor, image );
- return;
- }
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( image );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url, ImageDimensions size )
+Toolkit::ControlRenderer RendererFactory::CreateControlRenderer( const std::string& url, ImageDimensions size )
{
if( !mFactoryCache )
{
}
}
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- if( url.empty() )
- {
- // If the URL is empty, then reset the renderer and return
- renderer.RemoveAndReset( actor );
- return;
- }
- else if( NinePatchImage::IsNinePatchUrl( url ) )
- {
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( url );
- return;
- }
- }
- else if( SvgRenderer::IsSvgUrl( url ) )
- {
- SvgRenderer* rendererPtr = dynamic_cast< SvgRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( url, size );
- return;
- }
- }
- else
- {
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetImage( actor, url, size );
- return;
- }
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( url, size );
- if( actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
-{
- if( mDebugEnabled && renderer )
- {
- return;
- }
-
- if( renderer )
- {
- ControlRenderer& controlRenderer = GetImplementation( renderer );
-
- RendererType type = GetRendererType( propertyMap );
-
- //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
- if( type == UNDEFINED ||
- ( type == IMAGE && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
- ( type == N_PATCH && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
- ( type == COLOR && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
- ( type == GRADIENT && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
- ( type == BORDER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) ||
- ( type == SVG && typeid( controlRenderer ) == typeid( SvgRenderer ) ) )
- {
- controlRenderer.Initialize( actor, propertyMap );
- return;
- }
-
- renderer.RemoveAndReset( actor );
- }
-
- renderer = GetControlRenderer( propertyMap );
- if( renderer && actor && actor.OnStage() )
- {
- renderer.SetOnStage( actor );
- }
-}
-
Image RendererFactory::GetBrokenRendererImage()
{
return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
} // namespace Toolkit
} // namespace Dali
-