#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
#include <dali-toolkit/internal/controls/renderers/image/image-renderer.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
namespace
{
const char * const IMAGE_RENDERER("imageRenderer");
const char * const N_PATCH_RENDERER("nPatchRenderer");
+const std::string TEXTURE_UNIFORM_NAME = "sTexture";
+
const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
}
}
else if( typeValue == IMAGE_RENDERER )
{
- rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
+ CreateAtlasManager();
+ rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
}
else if( typeValue == N_PATCH_RENDERER )
{
void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
{
- ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
- {
- rendererPtr->SetColor( color );
- }
- else
+ if( renderer )
{
- renderer.RemoveAndReset( actor );
- renderer = GetControlRenderer( color );
-
- if( actor.OnStage() )
+ ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
{
- renderer.SetOnStage( actor );
+ rendererPtr->SetColor( color );
+ return;
}
+
+ renderer.RemoveAndReset( actor );
+ }
+
+ renderer = GetControlRenderer( color );
+ if( actor && actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
}
}
}
else
{
- ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
+ CreateAtlasManager();
+ ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
Actor actor;
rendererPtr->SetImage( actor, image );
{
if( renderer )
{
+ if( ! image )
+ {
+ // If the image is empty, then reset the renderer and return
+ renderer.RemoveAndReset( actor );
+ return;
+ }
+
NinePatchImage npatchImage = NinePatchImage::DownCast( image );
if( npatchImage )
{
return;
}
}
+
+ renderer.RemoveAndReset( actor );
}
- renderer.RemoveAndReset( actor );
renderer = GetControlRenderer( image );
- if( actor.OnStage() )
+ if( actor && actor.OnStage() )
{
renderer.SetOnStage( actor );
}
}
-Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url )
+Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url, ImageDimensions size )
{
if( !mFactoryCache )
{
}
else
{
- ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
+ CreateAtlasManager();
+ ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
Actor actor;
- rendererPtr->SetImage( actor, url );
+ rendererPtr->SetImage( actor, url, size );
return Toolkit::ControlRenderer( rendererPtr );
}
}
-void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url )
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size )
{
if( renderer )
{
- if( NinePatchImage::IsNinePatchUrl( url ) )
+ if( url.empty() )
+ {
+ // If the URL is empty, then reset the renderer and return
+ renderer.RemoveAndReset( actor );
+ return;
+ }
+ else if( NinePatchImage::IsNinePatchUrl( url ) )
{
NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
if( rendererPtr )
ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
if( rendererPtr )
{
- rendererPtr->SetImage( actor, url );
+ rendererPtr->SetImage( actor, url, size );
return;
}
}
+
+ renderer.RemoveAndReset( actor );
}
- renderer.RemoveAndReset( actor );
- renderer = GetControlRenderer( url );
- if( actor.OnStage() )
+ renderer = GetControlRenderer( url, size );
+ if( actor && actor.OnStage() )
{
renderer.SetOnStage( actor );
}
{
if( renderer )
{
+ ControlRenderer& controlRenderer = GetImplementation( renderer );
+
Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
std::string typeValue ;
- if( type && type->Get( typeValue ))
+
+ //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
+ if( !type || !type->Get( typeValue ) ||
+ ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
+ ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
+ ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
+ ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
+ ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) )
{
- //If there's been a renderer type change then we have to return a new shader
- if( typeValue == COLOR_RENDERER && typeid( renderer ) != typeid( ColorRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == GRADIENT_RENDERER && typeid( renderer ) != typeid( GradientRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == IMAGE_RENDERER && typeid( renderer ) != typeid( ImageRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == N_PATCH_RENDERER && typeid( renderer ) != typeid( NPatchRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
- else if( typeValue == BORDER_RENDERER && typeid( renderer ) != typeid( BorderRenderer ) )
- {
- renderer = GetControlRenderer( propertyMap );
- return;
- }
+ controlRenderer.Initialize( actor, propertyMap );
+ return;
}
- GetImplementation( renderer ).Initialize( actor, propertyMap );
+ renderer.RemoveAndReset( actor );
}
- else
+
+ renderer = GetControlRenderer( propertyMap );
+ if( actor && actor.OnStage() )
{
- renderer = GetControlRenderer( propertyMap );
+ renderer.SetOnStage( actor );
}
-
}
Image RendererFactory::GetBrokenRendererImage()
return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
}
+void RendererFactory::CreateAtlasManager()
+{
+ if( !mAtlasManager )
+ {
+ Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) );
+ mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME);
+ mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );
+ }
+}
+
} // namespace Internal
} // namespace Toolkit