#include <dali/devel-api/object/type-registry-helper.h>
// Internal HEADER
+#include <dali-toolkit/internal/controls/renderers/border/border-renderer.h>
#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
#include <dali-toolkit/internal/controls/renderers/gradient/gradient-renderer.h>
#include <dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.h>
namespace
{
-const char * const RENDERER_TYPE_NAME( "renderer-type" );
-const char * const COLOR_RENDERER("color-renderer");
-const char * const GRADIENT_RENDERER("gradient-renderer");
-const char * const IMAGE_RENDERER("image-renderer");
-const char * const N_PATCH_RENDERER("n-patch-renderer");
+const char * const RENDERER_TYPE_NAME( "rendererType" );
+
+const char * const COLOR_RENDERER("colorRenderer");
+const char * const BORDER_RENDERER("borderRenderer");
+const char * const GRADIENT_RENDERER("gradientRenderer");
+const char * const IMAGE_RENDERER("imageRenderer");
+const char * const N_PATCH_RENDERER("nPatchRenderer");
+
+const char * const BROKEN_RENDERER_IMAGE_URL( DALI_IMAGE_DIR "broken.png");
}
namespace Dali
std::string typeValue ;
if( type && type->Get( typeValue ))
{
+ if( !mFactoryCache )
+ {
+ mFactoryCache = new RendererFactoryCache();
+ }
+
if( typeValue == COLOR_RENDERER )
{
- rendererPtr = new ColorRenderer();
+ rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
}
else if( typeValue == GRADIENT_RENDERER )
{
- rendererPtr = new GradientRenderer();
+ rendererPtr = new GradientRenderer( *( mFactoryCache.Get() ) );
}
else if( typeValue == IMAGE_RENDERER )
{
- rendererPtr = new ImageRenderer();
+ rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
}
else if( typeValue == N_PATCH_RENDERER )
{
- rendererPtr = new NPatchRenderer();
+ rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
+ }
+ else if( typeValue == BORDER_RENDERER )
+ {
+ rendererPtr = new BorderRenderer( *( mFactoryCache.Get() ) );
}
}
if( rendererPtr )
{
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
- rendererPtr->Initialize( *( mFactoryCache.Get() ), propertyMap );
+ Actor actor;
+ rendererPtr->Initialize( actor, propertyMap );
}
else
{
Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Vector4& color )
{
- ColorRenderer* rendererPtr = new ColorRenderer();
-
if( !mFactoryCache )
{
mFactoryCache = new RendererFactoryCache();
}
- rendererPtr->Initialize( *( mFactoryCache.Get() ) );
+ ColorRenderer* rendererPtr = new ColorRenderer( *( mFactoryCache.Get() ) );
rendererPtr->SetColor( color );
return Toolkit::ControlRenderer( rendererPtr );
}
-bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Vector4& color )
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Vector4& color )
{
ColorRenderer* rendererPtr = dynamic_cast< ColorRenderer* >( &GetImplementation( renderer ) );
if( rendererPtr )
{
rendererPtr->SetColor( color );
- return false;
}
else
{
+ renderer.RemoveAndReset( actor );
renderer = GetControlRenderer( color );
- return true;
+
+ if( actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
+ }
}
}
+Toolkit::ControlRenderer RendererFactory::GetControlRenderer( float borderSize, const Vector4& borderColor )
+{
+ if( !mFactoryCache )
+ {
+ mFactoryCache = new RendererFactoryCache();
+ }
+ BorderRenderer* rendererPtr = new BorderRenderer( *mFactoryCache.Get() );
+
+ if( !mFactoryCache )
+ {
+ mFactoryCache = new RendererFactoryCache();
+ }
+
+ rendererPtr->SetBorderSize( borderSize );
+ rendererPtr->SetBorderColor( borderColor );
+
+ return Toolkit::ControlRenderer( rendererPtr );
+}
+
Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const Image& image )
{
if( !mFactoryCache )
NinePatchImage npatchImage = NinePatchImage::DownCast( image );
if( npatchImage )
{
- NPatchRenderer* rendererPtr = new NPatchRenderer();
- rendererPtr->Initialize( *( mFactoryCache.Get() ) );
+ NPatchRenderer* rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
rendererPtr->SetImage( npatchImage );
return Toolkit::ControlRenderer( rendererPtr );
}
else
{
- ImageRenderer* rendererPtr = new ImageRenderer();
- rendererPtr->Initialize( *( mFactoryCache.Get() ) );
- rendererPtr->SetImage( image );
+ ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
+ Actor actor;
+ rendererPtr->SetImage( actor, image );
return Toolkit::ControlRenderer( rendererPtr );
}
}
-bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const Image& image )
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Image& image )
{
- NinePatchImage npatchImage = NinePatchImage::DownCast( image );
- if( npatchImage )
+ if( renderer )
{
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
+ NinePatchImage npatchImage = NinePatchImage::DownCast( image );
+ if( npatchImage )
{
- rendererPtr->SetImage( npatchImage );
- return false;
+ NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( npatchImage );
+ return;
+ }
}
- }
- else
- {
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
+ else
{
- rendererPtr->SetImage( image );
- return false;
+ ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( actor, image );
+ return;
+ }
}
}
+ renderer.RemoveAndReset( actor );
renderer = GetControlRenderer( image );
- return true;
+ if( actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
+ }
}
Toolkit::ControlRenderer RendererFactory::GetControlRenderer( const std::string& url )
{
+ if( !mFactoryCache )
+ {
+ mFactoryCache = new RendererFactoryCache();
+ }
+
if( NinePatchImage::IsNinePatchUrl( url ) )
{
- NPatchRenderer* rendererPtr = new NPatchRenderer();
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
- rendererPtr->Initialize( *( mFactoryCache.Get() ) );
+ NPatchRenderer* rendererPtr = new NPatchRenderer( *( mFactoryCache.Get() ) );
rendererPtr->SetImage( url );
return Toolkit::ControlRenderer( rendererPtr );
}
else
{
- ImageRenderer* rendererPtr = new ImageRenderer();
- if( !mFactoryCache )
- {
- mFactoryCache = new RendererFactoryCache();
- }
- rendererPtr->Initialize( *( mFactoryCache.Get() ) );
- rendererPtr->SetImage( url );
+ ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ) );
+ Actor actor;
+ rendererPtr->SetImage( actor, url );
return Toolkit::ControlRenderer( rendererPtr );
}
}
-bool RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, const std::string& url )
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url )
{
- if( NinePatchImage::IsNinePatchUrl( url ) )
+ if( renderer )
{
- NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
+ if( NinePatchImage::IsNinePatchUrl( url ) )
+ {
+ NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( url );
+ return;
+ }
+ }
+ else
{
- rendererPtr->SetImage( url );
- return false;
+ ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( actor, url );
+ return;
+ }
}
}
- else
+
+ renderer.RemoveAndReset( actor );
+ renderer = GetControlRenderer( url );
+ if( actor.OnStage() )
{
- ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
- if( rendererPtr )
+ renderer.SetOnStage( actor );
+ }
+}
+
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
+{
+ if( renderer )
+ {
+ Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
+ std::string typeValue ;
+ if( type && type->Get( typeValue ))
{
- rendererPtr->SetImage( url );
- return false;
+ //If there's been a renderer type change then we have to return a new shader
+ if( typeValue == COLOR_RENDERER && typeid( renderer ) != typeid( ColorRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return;
+ }
+ else if( typeValue == GRADIENT_RENDERER && typeid( renderer ) != typeid( GradientRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return;
+ }
+ else if( typeValue == IMAGE_RENDERER && typeid( renderer ) != typeid( ImageRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return;
+ }
+ else if( typeValue == N_PATCH_RENDERER && typeid( renderer ) != typeid( NPatchRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return;
+ }
+ else if( typeValue == BORDER_RENDERER && typeid( renderer ) != typeid( BorderRenderer ) )
+ {
+ renderer = GetControlRenderer( propertyMap );
+ return;
+ }
}
- }
+ GetImplementation( renderer ).Initialize( actor, propertyMap );
+ }
+ else
{
- renderer = GetControlRenderer( url );
- return true;
+ renderer = GetControlRenderer( propertyMap );
}
+
+}
+
+Image RendererFactory::GetBrokenRendererImage()
+{
+ return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
}
} // namespace Internal