+void RendererFactory::CreateAtlasManager()
+{
+ if( !mAtlasManager )
+ {
+ Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) );
+ mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME);
+ mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );
+ }
+}
+