+ CreateAtlasManager();
+ ImageRenderer* rendererPtr = new ImageRenderer( *( mFactoryCache.Get() ), *( mAtlasManager.Get() ) );
+ Actor actor;
+ rendererPtr->SetImage( actor, url, size );
+
+ return Toolkit::ControlRenderer( rendererPtr );
+ }
+}
+
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const std::string& url, ImageDimensions size )
+{
+ if( renderer )
+ {
+ if( NinePatchImage::IsNinePatchUrl( url ) )
+ {
+ NPatchRenderer* rendererPtr = dynamic_cast< NPatchRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( url );
+ return;
+ }
+ }
+ else
+ {
+ ImageRenderer* rendererPtr = dynamic_cast< ImageRenderer* >( &GetImplementation( renderer ) );
+ if( rendererPtr )
+ {
+ rendererPtr->SetImage( actor, url, size );
+ return;
+ }
+ }
+
+ renderer.RemoveAndReset( actor );
+ }
+
+ renderer = GetControlRenderer( url, size );
+ if( actor && actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
+ }
+}
+
+void RendererFactory::ResetRenderer( Toolkit::ControlRenderer& renderer, Actor& actor, const Property::Map& propertyMap )
+{
+ if( renderer )
+ {
+ ControlRenderer& controlRenderer = GetImplementation( renderer );
+
+ Property::Value* type = propertyMap.Find( RENDERER_TYPE_NAME );
+ std::string typeValue ;
+
+ //If there's no renderer type specified or if there hasn't been a renderer type change then we can reuse the renderer
+ if( !type || !type->Get( typeValue ) ||
+ ( typeValue == IMAGE_RENDERER && typeid( controlRenderer ) == typeid( ImageRenderer ) ) ||
+ ( typeValue == N_PATCH_RENDERER && typeid( controlRenderer ) == typeid( NPatchRenderer ) ) ||
+ ( typeValue == COLOR_RENDERER && typeid( controlRenderer ) == typeid( ColorRenderer ) )||
+ ( typeValue == GRADIENT_RENDERER && typeid( controlRenderer ) == typeid( GradientRenderer ) ) ||
+ ( typeValue == BORDER_RENDERER && typeid( controlRenderer ) == typeid( BorderRenderer ) ) )
+ {
+ controlRenderer.Initialize( actor, propertyMap );
+ return;
+ }
+
+ renderer.RemoveAndReset( actor );
+ }
+
+ renderer = GetControlRenderer( propertyMap );
+ if( actor && actor.OnStage() )
+ {
+ renderer.SetOnStage( actor );
+ }
+}
+
+Image RendererFactory::GetBrokenRendererImage()
+{
+ return ResourceImage::New( BROKEN_RENDERER_IMAGE_URL );
+}
+
+void RendererFactory::CreateAtlasManager()
+{
+ if( !mAtlasManager )
+ {
+ Shader shader = ImageRenderer::GetImageShader( *( mFactoryCache.Get() ) );
+ mAtlasManager = new ImageAtlasManager(shader, TEXTURE_UNIFORM_NAME);
+ mAtlasManager->SetBrokenImage( BROKEN_RENDERER_IMAGE_URL );