GRADIENT_SHADER_LINEAR,
GRADIENT_SHADER_RADIAL,
IMAGE_SHADER,
- N_PATCH_SHADER,
+ NINE_PATCH_SHADER,
SVG_SHADER,
SHADER_TYPE_MAX = SVG_SHADER
};
{
QUAD_GEOMETRY,
NINE_PATCH_GEOMETRY,
- GEOMETRY_TYPE_MAX = NINE_PATCH_GEOMETRY
+ NINE_PATCH_BORDER_GEOMETRY,
+ GEOMETRY_TYPE_MAX = NINE_PATCH_BORDER_GEOMETRY
};
public: