*/
virtual ~RendererFactoryCache();
+ /**
+ * Undefined copy constructor.
+ */
+ RendererFactoryCache(const RendererFactoryCache&);
+
+ /**
+ * Undefined assignment operator.
+ */
+ RendererFactoryCache& operator=(const RendererFactoryCache& rhs);
+
private:
// ToDo: test whether using the WeakHandle could improve the performance