#include "svg/svg-rasterize-thread.h"
// EXTERNAL INCLUDES
+#include <dali/public-api/math/uint-16-pair.h>
#include <dali/public-api/object/ref-object.h>
#include <dali/devel-api/rendering/geometry.h>
#include <dali/devel-api/rendering/shader.h>
*/
void SaveShader( ShaderType type, Shader shader );
- /*
- * Greate the quad geometry.
- * Quad geometry is shared by multiple kind of Renderer, so implement it in the factory-cache.
+ /**
+ * Create the grid geometry.
+ * @param[in] gridSize The size of the grid.
+ * @return The created grid geometry.
*/
- static Geometry CreateQuadGeometry();
+ static Geometry CreateGridGeometry( Uint16Pair gridSize );
public: