Modifed mesh-renderer to use new texture API
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / renderer-factory-cache.h
index 2dbcd7a..8bffd15 100644 (file)
  * limitations under the License.
  */
 
-#include <map>
+// INTERNAL INCLUDES
+#include "svg/svg-rasterize-thread.h"
 
 // EXTERNAL INCLUDES
+#include <dali/public-api/math/uint-16-pair.h>
 #include <dali/public-api/object/ref-object.h>
 #include <dali/devel-api/rendering/geometry.h>
 #include <dali/devel-api/rendering/shader.h>
@@ -107,11 +109,12 @@ public:
    */
   void SaveShader( ShaderType type, Shader shader );
 
-  /*
-   * Greate the quad geometry.
-   * Quad geometry is shared by multiple kind of Renderer, so implement it in the factory-cache.
+  /**
+   * Create the grid geometry.
+   * @param[in] gridSize The size of the grid.
+   * @return The created grid geometry.
    */
-  static Geometry CreateQuadGeometry();
+  static Geometry CreateGridGeometry( Uint16Pair gridSize );
 
 public:
 
@@ -152,6 +155,19 @@ public:
    */
   Renderer GetDebugRenderer();
 
+  /**
+   * Get the SVG rasterization thread.
+   * @return A pointer pointing to the SVG rasterization thread.
+   */
+  SvgRasterizeThread* GetSVGRasterizationThread();
+
+private: // for svg rasterization thread
+
+  /**
+   * Applies the rasterized image to material
+   */
+  void ApplyRasterizedSVGToSampler();
+
 protected:
 
   /**
@@ -192,9 +208,6 @@ private:
   int FindRenderer( const std::string& key ) const;
 
 private:
-  // ToDo: test whether using the WeakHandle could improve the performance
-  //       With WeakHandle, the resource would be released automatically when no control is using it
-
   Geometry mGeometry[GEOMETRY_TYPE_MAX+1];
   Shader mShader[SHADER_TYPE_MAX+1];
 
@@ -202,6 +215,8 @@ private:
   CachedRenderers mRenderers;
 
   Renderer mDebugRenderer;
+
+  SvgRasterizeThread*  mSvgRasterizeThread;
 };
 
 } // namespace Internal