Remove Geometry::QUAD() usage in Toolkit
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / renderer-factory-cache.cpp
index cf8c47a..4fd7424 100644 (file)
 // CLASS HEADER
 #include "renderer-factory-cache.h"
 
-// Internal HEADER
+// EXTERNAL HEADER
+#include <dali/devel-api/common/hash.h>
+
+// INTERNAL HEADER
 #include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
 
 namespace Dali
 {
@@ -30,29 +34,15 @@ namespace Internal
 {
 
 RendererFactoryCache::RendererFactoryCache()
+: mSvgRasterizeThread( NULL )
 {
 }
 
 RendererFactoryCache::~RendererFactoryCache()
 {
-  for( int i=0; i<= SHADER_TYPE_MAX; i++)
-  {
-    if(mShader[i])
-    {
-      mShader[i].Reset();
-    }
-  }
-
-  for( int i=0; i<= GEOMETRY_TYPE_MAX; i++)
-  {
-    if(mGeometry[i])
-    {
-      mGeometry[i].Reset();
-    }
-  }
+  SvgRasterizeThread::TerminateThread( mSvgRasterizeThread );
 }
 
-
 Geometry RendererFactoryCache::GetGeometry( GeometryType type )
 {
   return mGeometry[type];
@@ -73,6 +63,96 @@ void RendererFactoryCache::SaveShader( ShaderType type, Shader shader )
   mShader[type] = shader;
 }
 
+int RendererFactoryCache::FindRenderer( const std::string& key ) const
+{
+  int hash = Dali::CalculateHash( key );
+
+  HashVector::Iterator startIt = mRendererHashes.Begin();
+  HashVector::Iterator it;
+
+  for(;;)
+  {
+    it = std::find( startIt, mRendererHashes.End(), hash );
+    if( it != mRendererHashes.End() )
+    {
+      int index = it - mRendererHashes.Begin();
+      const CachedRenderer* cachedRenderer = mRenderers[ index ];
+
+      if( cachedRenderer && cachedRenderer->mKey == key )
+      {
+        return index;
+      }
+    }
+    else
+    {
+      break;
+    }
+    startIt = it + 1;
+  }
+
+  return -1;
+}
+
+Renderer RendererFactoryCache::GetRenderer( const std::string& key ) const
+{
+  int index = FindRenderer( key );
+  if( index != -1 )
+  {
+    return mRenderers[ index ]->mRenderer.GetHandle();
+  }
+  else
+  {
+    return Renderer();
+  }
+}
+
+void RendererFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer )
+{
+  int hash = Dali::CalculateHash( key );
+  const CachedRenderer* cachedRenderer = new CachedRenderer( key, renderer );
+
+  CachedRenderers::Iterator it = std::find( mRenderers.Begin(), mRenderers.End(), static_cast< CachedRenderer* >( NULL ) );
+  if( it != mRenderers.End() )
+  {
+    *it = cachedRenderer;
+    int index = it - mRenderers.Begin();
+    mRendererHashes[ index ] = hash;
+  }
+  else
+  {
+    mRendererHashes.PushBack( hash );
+    mRenderers.PushBack( cachedRenderer );
+  }
+}
+
+bool RendererFactoryCache::CleanRendererCache( const std::string& key )
+{
+  int index = FindRenderer( key );
+  if( index != -1 )
+  {
+    const CachedRenderer*& cachedRenderer = mRenderers[ index ];
+    if( !cachedRenderer->mRenderer.GetHandle() )
+    {
+      mRendererHashes[ index ] = Dali::INITIAL_HASH_VALUE;
+
+      delete cachedRenderer;
+      cachedRenderer = NULL;
+      return true;
+    }
+  }
+  return false;
+}
+
+void RendererFactoryCache::CacheDebugRenderer( Renderer& renderer )
+{
+  mDebugRenderer = renderer;
+}
+
+Renderer RendererFactoryCache::GetDebugRenderer()
+{
+  return mDebugRenderer;
+}
+
 Geometry RendererFactoryCache::CreateQuadGeometry()
 {
   const float halfWidth = 0.5f;
@@ -81,28 +161,107 @@ Geometry RendererFactoryCache::CreateQuadGeometry()
   QuadVertex quadVertexData[4] =
   {
       { Vector2(-halfWidth, -halfHeight) },
-      { Vector2( halfWidth, -halfHeight) },
       { Vector2(-halfWidth, halfHeight)  },
+      { Vector2( halfWidth, -halfHeight) },
       { Vector2( halfWidth, halfHeight)  }
   };
 
   Property::Map quadVertexFormat;
   quadVertexFormat["aPosition"] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat, 4 );
-  quadVertices.SetData(quadVertexData);
+  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+  quadVertices.SetData( quadVertexData, 4 );
+
+  // Create the geometry object
+  Geometry geometry = Geometry::New();
+  geometry.AddVertexBuffer( quadVertices );
+  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+
+  return geometry;
+}
+
+SvgRasterizeThread* RendererFactoryCache::GetSVGRasterizationThread()
+{
+  if( !mSvgRasterizeThread )
+  {
+    mSvgRasterizeThread = new SvgRasterizeThread( new EventThreadCallback( MakeCallback( this, &RendererFactoryCache::ApplyRasterizedSVGToSampler ) ) );
+    mSvgRasterizeThread->Start();
+  }
+  return mSvgRasterizeThread;
+}
+
+void RendererFactoryCache::ApplyRasterizedSVGToSampler()
+{
+  while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() )
+  {
+    task->GetSvgRenderer()->ApplyRasterizedImage( task->GetPixelData() );
+  }
+}
+
+Geometry RendererFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
+{
+  uint16_t gridWidth = gridSize.GetWidth();
+  uint16_t gridHeight = gridSize.GetHeight();
+
+  // Create vertices
+  Vector< Vector2 > vertices;
+  vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
+
+  for( int y = 0; y < gridHeight + 1; ++y )
+  {
+    for( int x = 0; x < gridWidth + 1; ++x )
+    {
+      vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight  - 0.5f) );
+    }
+  }
 
   // Create indices
-  //TODO: replace with triangle strip when Geometry supports it
-  unsigned int indexData[6] = { 0, 3, 1, 0, 2, 3 };
+  Vector< unsigned short > indices;
+  indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
+
+  for( unsigned int row = 0u; row < gridHeight; ++row )
+  {
+    unsigned int rowStartIndex = row*(gridWidth+1u);
+    unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
+
+    if( row != 0u ) // degenerate index on non-first row
+    {
+      indices.PushBack( rowStartIndex );
+    }
+
+    for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
+    {
+      indices.PushBack( rowStartIndex + column);
+      indices.PushBack( nextRowStartIndex + column);
+    }
+
+    if( row != gridHeight-1u ) // degenerate index on non-last row
+    {
+      indices.PushBack( nextRowStartIndex + gridWidth );
+    }
+  }
+
+  Property::Map vertexFormat;
+  vertexFormat[ "aPosition" ] = Property::VECTOR2;
+  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+  if( vertices.Size() > 0 )
+  {
+    vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+  }
+
   Property::Map indexFormat;
-  indexFormat["indices"] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat, 6 );
-  indices.SetData(indexData);
+  indexFormat[ "indices" ] = Property::INTEGER;
+  PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
+
 
   // Create the geometry object
   Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( quadVertices );
-  geometry.SetIndexBuffer( indices );
+  geometry.AddVertexBuffer( vertexPropertyBuffer );
+  if( indices.Size() > 0 )
+  {
+    geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
+  }
+
+  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
 
   return geometry;
 }