// INTERNAL HEADER
#include <dali-toolkit/internal/controls/renderers/color/color-renderer.h>
+#include <dali-toolkit/internal/controls/renderers/svg/svg-renderer.h>
namespace Dali
{
{
RendererFactoryCache::RendererFactoryCache()
+: mSvgRasterizeThread( NULL )
{
}
RendererFactoryCache::~RendererFactoryCache()
{
+ SvgRasterizeThread::TerminateThread( mSvgRasterizeThread );
}
Geometry RendererFactoryCache::GetGeometry( GeometryType type )
if( it != mRendererHashes.End() )
{
int index = it - mRendererHashes.Begin();
- const CachedRendererPtr& cachedRenderer = mRenderers[ index ];
+ const CachedRenderer* cachedRenderer = mRenderers[ index ];
if( cachedRenderer && cachedRenderer->mKey == key )
{
return -1;
}
-RendererFactoryCache::CachedRendererPtr RendererFactoryCache::GetRenderer( const std::string& key ) const
+Renderer RendererFactoryCache::GetRenderer( const std::string& key ) const
{
int index = FindRenderer( key );
if( index != -1 )
{
- return mRenderers[ index ];
+ return mRenderers[ index ]->mRenderer.GetHandle();
}
else
{
- return CachedRendererPtr();
+ return Renderer();
}
}
-RendererFactoryCache::CachedRendererPtr RendererFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer )
+void RendererFactoryCache::SaveRenderer( const std::string& key, Renderer& renderer )
{
int hash = Dali::CalculateHash( key );
- CachedRendererPtr newCachedRenderer = new CachedRenderer( key, renderer );
+ const CachedRenderer* cachedRenderer = new CachedRenderer( key, renderer );
- CachedRenderers::iterator it = std::find(mRenderers.begin(), mRenderers.end(), CachedRendererPtr() );
- if( it != mRenderers.end() )
+ CachedRenderers::Iterator it = std::find( mRenderers.Begin(), mRenderers.End(), static_cast< CachedRenderer* >( NULL ) );
+ if( it != mRenderers.End() )
{
- *it = newCachedRenderer;
- int index = it - mRenderers.begin();
+ *it = cachedRenderer;
+ int index = it - mRenderers.Begin();
mRendererHashes[ index ] = hash;
}
else
{
mRendererHashes.PushBack( hash );
- mRenderers.push_back( newCachedRenderer );
+ mRenderers.PushBack( cachedRenderer );
}
-
- return newCachedRenderer;
}
-void RendererFactoryCache::RemoveRenderer( const std::string& key )
+bool RendererFactoryCache::CleanRendererCache( const std::string& key )
{
int index = FindRenderer( key );
if( index != -1 )
{
- mRendererHashes[ index ] = Dali::CalculateHash( "" );
- mRenderers[ index ].Reset();
+ const CachedRenderer*& cachedRenderer = mRenderers[ index ];
+ if( !cachedRenderer->mRenderer.GetHandle() )
+ {
+ mRendererHashes[ index ] = Dali::INITIAL_HASH_VALUE;
+
+ delete cachedRenderer;
+ cachedRenderer = NULL;
+ return true;
+ }
}
+ return false;
+}
+
+void RendererFactoryCache::CacheDebugRenderer( Renderer& renderer )
+{
+ mDebugRenderer = renderer;
+}
+
+Renderer RendererFactoryCache::GetDebugRenderer()
+{
+ return mDebugRenderer;
}
Geometry RendererFactoryCache::CreateQuadGeometry()
QuadVertex quadVertexData[4] =
{
{ Vector2(-halfWidth, -halfHeight) },
- { Vector2( halfWidth, -halfHeight) },
{ Vector2(-halfWidth, halfHeight) },
+ { Vector2( halfWidth, -halfHeight) },
{ Vector2( halfWidth, halfHeight) }
};
Property::Map quadVertexFormat;
quadVertexFormat["aPosition"] = Property::VECTOR2;
- PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat, 4 );
- quadVertices.SetData(quadVertexData);
+ PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+ quadVertices.SetData( quadVertexData, 4 );
// Create the geometry object
Geometry geometry = Geometry::New();
return geometry;
}
+SvgRasterizeThread* RendererFactoryCache::GetSVGRasterizationThread()
+{
+ if( !mSvgRasterizeThread )
+ {
+ mSvgRasterizeThread = new SvgRasterizeThread( new EventThreadCallback( MakeCallback( this, &RendererFactoryCache::ApplyRasterizedSVGToSampler ) ) );
+ mSvgRasterizeThread->Start();
+ }
+ return mSvgRasterizeThread;
+}
+
+void RendererFactoryCache::ApplyRasterizedSVGToSampler()
+{
+ while( RasterizingTaskPtr task = mSvgRasterizeThread->NextCompletedTask() )
+ {
+ task->GetSvgRenderer()->ApplyRasterizedImage( task->GetPixelData() );
+ }
+}
+
+Geometry RendererFactoryCache::CreateGridGeometry( Uint16Pair gridSize )
+{
+ uint16_t gridWidth = gridSize.GetWidth();
+ uint16_t gridHeight = gridSize.GetHeight();
+
+ // Create vertices
+ Vector< Vector2 > vertices;
+ vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
+
+ for( int y = 0; y < gridHeight + 1; ++y )
+ {
+ for( int x = 0; x < gridWidth + 1; ++x )
+ {
+ vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight - 0.5f) );
+ }
+ }
+
+ // Create indices
+ Vector< unsigned short > indices;
+ indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
+
+ for( unsigned int row = 0u; row < gridHeight; ++row )
+ {
+ unsigned int rowStartIndex = row*(gridWidth+1u);
+ unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
+
+ if( row != 0u ) // degenerate index on non-first row
+ {
+ indices.PushBack( rowStartIndex );
+ }
+
+ for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
+ {
+ indices.PushBack( rowStartIndex + column);
+ indices.PushBack( nextRowStartIndex + column);
+ }
+
+ if( row != gridHeight-1u ) // degenerate index on non-last row
+ {
+ indices.PushBack( nextRowStartIndex + gridWidth );
+ }
+ }
+
+ Property::Map vertexFormat;
+ vertexFormat[ "aPosition" ] = Property::VECTOR2;
+ PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
+ if( vertices.Size() > 0 )
+ {
+ vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
+ }
+
+ Property::Map indexFormat;
+ indexFormat[ "indices" ] = Property::INTEGER;
+ PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
+
+
+ // Create the geometry object
+ Geometry geometry = Geometry::New();
+ geometry.AddVertexBuffer( vertexPropertyBuffer );
+ if( indices.Size() > 0 )
+ {
+ geometry.SetIndexBuffer( &indices[ 0 ], indices.Size() );
+ }
+
+ geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+
+ return geometry;
+}
+
} // namespace Internal
} // namespace Toolkit