Use Geometry::QUAD() in toolkit
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / renderer-factory-cache.cpp
index 4fd7424..3db2282 100644 (file)
@@ -153,32 +153,6 @@ Renderer RendererFactoryCache::GetDebugRenderer()
   return mDebugRenderer;
 }
 
-Geometry RendererFactoryCache::CreateQuadGeometry()
-{
-  const float halfWidth = 0.5f;
-  const float halfHeight = 0.5f;
-  struct QuadVertex { Vector2 position;};
-  QuadVertex quadVertexData[4] =
-  {
-      { Vector2(-halfWidth, -halfHeight) },
-      { Vector2(-halfWidth, halfHeight)  },
-      { Vector2( halfWidth, -halfHeight) },
-      { Vector2( halfWidth, halfHeight)  }
-  };
-
-  Property::Map quadVertexFormat;
-  quadVertexFormat["aPosition"] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
-  quadVertices.SetData( quadVertexData, 4 );
-
-  // Create the geometry object
-  Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( quadVertices );
-  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
-
-  return geometry;
-}
-
 SvgRasterizeThread* RendererFactoryCache::GetSVGRasterizationThread()
 {
   if( !mSvgRasterizeThread )