Rename of Control Renderers to Visuals
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / npatch / npatch-visual.h
@@ -19,7 +19,7 @@
  */
 
 // INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
+#include <dali-toolkit/internal/controls/renderers/visual-impl.h>
 
 // EXTERNAL INCLUDES
 #include <dali/public-api/images/image.h>
@@ -49,58 +49,58 @@ namespace Internal
  * | borderOnly               | BOOLEAN
  *
  */
-class NPatchRenderer: public ControlRenderer
+class NPatchVisual: public Visual
 {
 public:
 
   /**
    * @brief Constructor.
    *
-   * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
+   * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
    */
-  NPatchRenderer( RendererFactoryCache& factoryCache );
+  NPatchVisual( VisualFactoryCache& factoryCache );
 
   /**
    * @brief A reference counted object may only be deleted by calling Unreference().
    */
-  ~NPatchRenderer();
+  ~NPatchVisual();
 
-public:  // from ControlRenderer
+public:  // from Visual
 
   /**
-   * @copydoc ControlRenderer::GetNaturalSize
+   * @copydoc Visual::GetNaturalSize
    */
   virtual void GetNaturalSize( Vector2& naturalSize ) const;
 
   /**
-   * @copydoc ControlRenderer::SetClipRect
+   * @copydoc Visual::SetClipRect
    */
   virtual void SetClipRect( const Rect<int>& clipRect );
 
   /**
-   * @copydoc ControlRenderer::SetOffset
+   * @copydoc Visual::SetOffset
    */
   virtual void SetOffset( const Vector2& offset );
 
   /**
-   * @copydoc ControlRenderer::CreatePropertyMap
+   * @copydoc Visual::CreatePropertyMap
    */
   virtual void DoCreatePropertyMap( Property::Map& map ) const;
 
 protected:
 
   /**
-   * @copydoc ControlRenderer::DoInitialize
+   * @copydoc Visual::DoInitialize
    */
   virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
 
   /**
-   * @copydoc ControlRenderer::DoSetOnStage
+   * @copydoc Visual::DoSetOnStage
    */
   virtual void DoSetOnStage( Actor& actor );
 
   /**
-   * @copydoc ControlRenderer::DoSetOffStage
+   * @copydoc Visual::DoSetOffStage
    */
   virtual void DoSetOffStage( Actor& actor );