namespace
{
-const char * const RENDERER_TYPE("renderer-type");
-const char * const RENDERER_TYPE_VALUE("n-patch-renderer");
+const char * const RENDERER_TYPE("rendererType");
+const char * const RENDERER_TYPE_VALUE("nPatch");
-const char * const IMAGE_URL_NAME("image-url");
-const char * const BORDER_ONLY("border-only");
+const char * const IMAGE_URL_NAME("imageUrl");
+const char * const BORDER_ONLY("borderOnly");
std::string TEXTURE_UNIFORM_NAME = "sTexture";
{
}
-void NPatchRenderer::DoInitialize( const Property::Map& propertyMap )
+void NPatchRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
{
Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
if( imageURLValue )
{
- //Read the border-only property first since InitialiseFromImage relies on mBorderOnly to be properly set
+ //Read the borderOnly property first since InitialiseFromImage relies on mBorderOnly to be properly set
Property::Value* borderOnlyValue = propertyMap.Find( BORDER_ONLY );
if( borderOnlyValue )
{
//ToDo: renderer applies the offset
}
-void NPatchRenderer::InitializeRenderer( Renderer& renderer )
+Geometry NPatchRenderer::CreateGeometry()
{
Geometry geometry;
- Shader shader;
if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
{
if( !mBorderOnly )
mFactoryCache.SaveGeometry( RendererFactoryCache::NINE_PATCH_BORDER_GEOMETRY, geometry );
}
}
-
- shader = mFactoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER );
- if( !shader )
- {
- shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
- mFactoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, shader );
- }
}
else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
{
Uint16Pair gridSize( 2 * mStretchPixelsX.Size() + 1, 2 * mStretchPixelsY.Size() + 1 );
geometry = !mBorderOnly ? CreateGeometry( gridSize ) : CreateGeometryBorder( gridSize );
+ }
- std::stringstream vertexShader;
- vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
- << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
- << VERTEX_SHADER;
+ return geometry;
+}
- shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
- }
- else
+Shader NPatchRenderer::CreateShader()
+{
+ Shader shader;
+ if( !mImpl->mCustomShader )
{
- DALI_LOG_ERROR("The 9 patch image '%s' doesn't have any valid stretch borders and so is not a valid 9 patch image\n", mImageUrl.c_str() );
- InitializeFromBrokenImage();
- }
+ if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
+ {
+ shader = mFactoryCache.GetShader( RendererFactoryCache::NINE_PATCH_SHADER );
+ if( !shader )
+ {
+ shader = Shader::New( VERTEX_SHADER_3X3, FRAGMENT_SHADER );
+ mFactoryCache.SaveShader( RendererFactoryCache::NINE_PATCH_SHADER, shader );
+ }
+ }
+ else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
+ {
+ std::stringstream vertexShader;
+ vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
+ << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
+ << VERTEX_SHADER;
- if( !renderer )
- {
- Material material = Material::New( shader );
- renderer = Renderer::New( geometry, material );
+ shader = Shader::New( vertexShader.str(), FRAGMENT_SHADER );
+ }
}
else
{
- mImpl->mRenderer.SetGeometry( geometry );
- Material material = mImpl->mRenderer.GetMaterial();
- if( material )
+ const char* fragmentShader = FRAGMENT_SHADER;
+ Dali::Shader::ShaderHints hints = Dali::Shader::HINT_NONE;
+
+ if( !mImpl->mCustomShader->mFragmentShader.empty() )
+ {
+ fragmentShader = mImpl->mCustomShader->mFragmentShader.c_str();
+ }
+ hints = mImpl->mCustomShader->mHints;
+
+ if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
{
- material.SetShader( shader );
+ shader = Shader::New( VERTEX_SHADER_3X3, fragmentShader, hints );
+ }
+ else if( mStretchPixelsX.Size() > 0 || mStretchPixelsY.Size() > 0)
+ {
+ std::stringstream vertexShader;
+ vertexShader << "#define FACTOR_SIZE_X " << mStretchPixelsX.Size() + 2 << "\n"
+ << "#define FACTOR_SIZE_Y " << mStretchPixelsY.Size() + 2 << "\n"
+ << VERTEX_SHADER;
+
+ shader = Shader::New( vertexShader.str(), fragmentShader, hints );
}
}
+
+ return shader;
+}
+
+void NPatchRenderer::InitializeRenderer()
+{
+ Geometry geometry = CreateGeometry();
+ Shader shader = CreateShader();
+
+ if( !geometry || !shader )
+ {
+ DALI_LOG_ERROR("The 9 patch image '%s' doesn't have any valid stretch borders and so is not a valid 9 patch image\n", mImageUrl.c_str() );
+ InitializeFromBrokenImage();
+ }
+
+ Material material = Material::New( shader );
+ mImpl->mRenderer = Renderer::New( geometry, material );
}
+
void NPatchRenderer::DoSetOnStage( Actor& actor )
{
if( !mCroppedImage )
{
InitializeFromImage( mImage );
}
-
- InitializeRenderer( mImpl->mRenderer );
}
+ //initialize the renderer after initializing from the image since we need to know the grid size from the image before creating the geometry
+ InitializeRenderer();
+
if( mCroppedImage )
{
ApplyImageToSampler();
void NPatchRenderer::DoSetOffStage( Actor& actor )
{
mCroppedImage.Reset();
+ actor.RemoveRenderer( mImpl->mRenderer );
+ mImpl->mRenderer.Reset();
}
void NPatchRenderer::DoCreatePropertyMap( Property::Map& map ) const
map.Insert( BORDER_ONLY, mBorderOnly );
}
+void NPatchRenderer::ChangeRenderer( bool oldBorderOnly, size_t oldGridX, size_t oldGridY )
+{
+ //check to see if the border style has changed
+
+ bool borderOnlyChanged = oldBorderOnly != mBorderOnly;
+ bool gridChanged = oldGridX != mStretchPixelsX.Size() || oldGridY != mStretchPixelsY.Size();
+
+ if( borderOnlyChanged || gridChanged )
+ {
+ Geometry geometry = CreateGeometry();
+ if( geometry )
+ {
+ mImpl->mRenderer.SetGeometry( geometry );
+ }
+ else
+ {
+ InitializeFromBrokenImage();
+ }
+ }
+
+ if( gridChanged )
+ {
+ Shader shader = CreateShader();
+ Material material;
+ if( shader )
+ {
+ material = mImpl->mRenderer.GetMaterial();
+ if( material )
+ {
+ material.SetShader( shader );
+ }
+ }
+
+ if( !material )
+ {
+ InitializeFromBrokenImage();
+ }
+ }
+}
+
void NPatchRenderer::SetImage( const std::string& imageUrl, bool borderOnly )
{
+ bool oldBorderOnly = mBorderOnly;
+ size_t oldGridX = mStretchPixelsX.Size();
+ size_t oldGridY = mStretchPixelsY.Size();
+
mBorderOnly = borderOnly;
mImage.Reset();
if( mImageUrl == imageUrl )
}
mImageUrl = imageUrl;
- NinePatchImage nPatch = NinePatchImage::New( mImageUrl );
- InitializeFromImage( nPatch );
-
- if( mCroppedImage && mImpl->mIsOnStage )
+ if( mImpl->mRenderer )
{
- ApplyImageToSampler();
+ NinePatchImage nPatch = NinePatchImage::New( mImageUrl );
+ InitializeFromImage( nPatch );
+
+ ChangeRenderer( oldBorderOnly, oldGridX, oldGridY );
+
+ if( mCroppedImage )
+ {
+ ApplyImageToSampler();
+ }
}
}
void NPatchRenderer::SetImage( NinePatchImage image, bool borderOnly )
{
+ bool oldBorderOnly = mBorderOnly;
+ size_t oldGridX = mStretchPixelsX.Size();
+ size_t oldGridY = mStretchPixelsY.Size();
+
mBorderOnly = borderOnly;
mImageUrl.empty();
if( mImage == image )
}
mImage = image;
- InitializeFromImage( mImage );
-
- if( mCroppedImage && mImpl->mIsOnStage )
+ if( mImpl->mRenderer )
{
- ApplyImageToSampler();
+ InitializeFromImage( mImage );
+ ChangeRenderer( oldBorderOnly, oldGridX, oldGridY );
+
+ if( mCroppedImage )
+ {
+ ApplyImageToSampler();
+ }
}
}