const char * const IMAGE_URL_NAME("imageUrl");
const char * const BORDER_ONLY("borderOnly");
-std::string TEXTURE_UNIFORM_NAME = "sTexture";
-
const char* VERTEX_SHADER = DALI_COMPOSE_SHADER(
attribute mediump vec2 aPosition;\n
varying mediump vec2 vTexCoord;\n
vertices.PushBack( Vector2( x, y ) );
}
-void RegisterStretchProperties( Material& material, const char * uniformName, const NinePatchImage::StretchRanges& stretchPixels, uint16_t imageExtent)
+void RegisterStretchProperties( TextureSet& textureSet, const char * uniformName, const NinePatchImage::StretchRanges& stretchPixels, uint16_t imageExtent)
{
uint16_t prevEnd = 0;
uint16_t prevFix = 0;
std::stringstream uniform;
uniform << uniformName << "[" << i << "]";
- material.RegisterProperty( uniform.str(), Vector2( fix, stretch ) );
+ textureSet.RegisterProperty( uniform.str(), Vector2( fix, stretch ) );
prevEnd = end;
prevFix = fix;
prevFix += imageExtent - prevEnd;
std::stringstream uniform;
uniform << uniformName << "[" << i << "]";
- material.RegisterProperty( uniform.str(), Vector2( prevFix, prevStretch ) );
+ textureSet.RegisterProperty( uniform.str(), Vector2( prevFix, prevStretch ) );
}
}
InitializeFromBrokenImage();
}
- Material material = Material::New( shader );
- mImpl->mRenderer = Renderer::New( geometry, material );
+ TextureSet textureSet = TextureSet::New();
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer.SetTextures( textureSet );
}
if( gridChanged )
{
Shader shader = CreateShader();
- Material material;
+ TextureSet textureSet;
if( shader )
{
- material = mImpl->mRenderer.GetMaterial();
- if( material )
+ textureSet = mImpl->mRenderer.GetTextures();
+ if( !textureSet )
{
- material.SetShader( shader );
+ InitializeFromBrokenImage();
}
- }
-
- if( !material )
- {
- InitializeFromBrokenImage();
+ mImpl->mRenderer.SetShader( shader );
}
}
}
void NPatchRenderer::ApplyImageToSampler()
{
- Material material = mImpl->mRenderer.GetMaterial();
- if( material )
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ if( textureSet )
{
- int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
- if( index > -1 )
- {
- material.SetTextureImage( index, mCroppedImage );
- }
- else
- {
- material.AddTexture( mCroppedImage, TEXTURE_UNIFORM_NAME );
- }
+ textureSet.SetImage( 0u, mCroppedImage );
if( mStretchPixelsX.Size() == 1 && mStretchPixelsY.Size() == 1 )
{
uint16_t stretchWidth = stretchX.GetY() - stretchX.GetX();
uint16_t stretchHeight = stretchY.GetY() - stretchY.GetX();
- material.RegisterProperty( "uFixed[0]", Vector2::ZERO );
- material.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) );
- material.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) );
- material.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) );
+ textureSet.RegisterProperty( "uFixed[0]", Vector2::ZERO );
+ textureSet.RegisterProperty( "uFixed[1]", Vector2( stretchX.GetX(), stretchY.GetX()) );
+ textureSet.RegisterProperty( "uFixed[2]", Vector2( mImageSize.GetWidth() - stretchWidth, mImageSize.GetHeight() - stretchHeight ) );
+ textureSet.RegisterProperty( "uStretchTotal", Vector2( stretchWidth, stretchHeight ) );
}
else
{
- material.RegisterProperty( "uNinePatchFactorsX[0]", Vector2::ZERO );
- material.RegisterProperty( "uNinePatchFactorsY[0]", Vector2::ZERO );
+ textureSet.RegisterProperty( "uNinePatchFactorsX[0]", Vector2::ZERO );
+ textureSet.RegisterProperty( "uNinePatchFactorsY[0]", Vector2::ZERO );
- RegisterStretchProperties( material, "uNinePatchFactorsX", mStretchPixelsX, mImageSize.GetWidth() );
- RegisterStretchProperties( material, "uNinePatchFactorsY", mStretchPixelsY, mImageSize.GetHeight() );
+ RegisterStretchProperties( textureSet, "uNinePatchFactorsX", mStretchPixelsX, mImageSize.GetWidth() );
+ RegisterStretchProperties( textureSet, "uNinePatchFactorsY", mStretchPixelsY, mImageSize.GetHeight() );
}
}
}