{
}
-void NPatchRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+void NPatchRenderer::DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
{
Initialize(factoryCache);
mCroppedImage.Reset();
}
-void NPatchRenderer::CreatePropertyMap( Property::Map& map ) const
+void NPatchRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );