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Changed all property & signal names to lowerCamelCase
[platform/core/uifw/dali-toolkit.git]
/
dali-toolkit
/
internal
/
controls
/
renderers
/
npatch
/
npatch-renderer.cpp
diff --git
a/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp
b/dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp
index
64a1763
..
13bf830
100644
(file)
--- a/
dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp
+++ b/
dali-toolkit/internal/controls/renderers/npatch/npatch-renderer.cpp
@@
-41,11
+41,11
@@
namespace Internal
namespace
{
namespace
{
-const char * const RENDERER_TYPE("renderer
-t
ype");
-const char * const RENDERER_TYPE_VALUE("n
-patch-r
enderer");
+const char * const RENDERER_TYPE("renderer
T
ype");
+const char * const RENDERER_TYPE_VALUE("n
PatchR
enderer");
-const char * const IMAGE_URL_NAME("image
-u
rl");
-const char * const BORDER_ONLY("border
-o
nly");
+const char * const IMAGE_URL_NAME("image
U
rl");
+const char * const BORDER_ONLY("border
O
nly");
std::string TEXTURE_UNIFORM_NAME = "sTexture";
std::string TEXTURE_UNIFORM_NAME = "sTexture";
@@
-222,7
+222,7
@@
void NPatchRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMa
Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
if( imageURLValue )
{
Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
if( imageURLValue )
{
- //Read the border
-o
nly property first since InitialiseFromImage relies on mBorderOnly to be properly set
+ //Read the border
O
nly property first since InitialiseFromImage relies on mBorderOnly to be properly set
Property::Value* borderOnlyValue = propertyMap.Find( BORDER_ONLY );
if( borderOnlyValue )
{
Property::Value* borderOnlyValue = propertyMap.Find( BORDER_ONLY );
if( borderOnlyValue )
{