#include <string.h>
// INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
+#include <dali-toolkit/internal/controls/renderers/visual-impl.h>
#include <dali-toolkit/internal/controls/model3d-view/obj-loader.h>
namespace Dali
* | useSoftNormals | BOOLEAN | If true, average normals at points for smooth textures. Default true. |
* | lightPosition | VECTOR3 | The position (on stage) of the light |
*/
-class MeshRenderer: public ControlRenderer
+class MeshVisual: public Visual
{
public:
/**
* @brief Constructor.
*
- * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
+ * @param[in] factoryCache A pointer pointing to the VisualFactoryCache object
*/
- MeshRenderer( RendererFactoryCache& factoryCache );
+ MeshVisual( VisualFactoryCache& factoryCache );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
*/
- virtual ~MeshRenderer();
+ virtual ~MeshVisual();
-public: // from ControlRenderer
+public: // from Visual
/**
- * @copydoc ControlRenderer::SetSize
+ * @copydoc Visual::SetSize
*/
virtual void SetSize( const Vector2& size );
/**
- * @copydoc ControlRenderer::SetClipRect
+ * @copydoc Visual::SetClipRect
*/
virtual void SetClipRect( const Rect<int>& clipRect );
/**
- * @copydoc ControlRenderer::SetOffset
+ * @copydoc Visual::SetOffset
*/
virtual void SetOffset( const Vector2& offset );
/**
- * @copydoc ControlRenderer::CreatePropertyMap
+ * @copydoc Visual::CreatePropertyMap
*/
virtual void DoCreatePropertyMap( Property::Map& map ) const;
protected:
/**
- * @copydoc ControlRenderer::DoInitialize
+ * @copydoc Visual::DoInitialize
*/
virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
/**
- * @copydoc ControlRenderer::DoSetOnStage
+ * @copydoc Visual::DoSetOnStage
*/
virtual void DoSetOnStage( Actor& actor );
private:
// Undefined
- MeshRenderer( const MeshRenderer& meshRenderer );
+ MeshVisual( const MeshVisual& meshRenderer );
// Undefined
- MeshRenderer& operator=( const MeshRenderer& meshRenderer );
+ MeshVisual& operator=( const MeshVisual& meshRenderer );
private: