* | shaderType | STRING | An enum of shader types |
* | useMipmapping | BOOLEAN | If true, use mipmaps for textures. Default true. |
* | useSoftNormals | BOOLEAN | If true, average normals at points for smooth textures. Default true. |
+ * | lightPosition | VECTOR3 | The position (on stage) of the light |
*/
class MeshRenderer: public ControlRenderer
{
ObjLoader mObjLoader;
Vector3 mSceneCenter;
Vector3 mSceneSize;
+
+ Vector3 mLightPosition;
ShaderType mShaderType;
bool mUseTexture;