// INTERNAL INCLUDES
#include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
+#include <dali-toolkit/internal/controls/renderers/image-atlas-manager.h>
// EXTERNAL INCLUDES
#include <dali/public-api/images/image.h>
namespace Dali
{
+class NativeImage;
+
namespace Toolkit
{
/**
* @brief Constructor.
*
- * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
+ * @param[in] factoryCache The RendererFactoryCache object
+ * @param[in] atlasManager The atlasManager object
*/
- ImageRenderer( RendererFactoryCache& factoryCache );
+ ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasManager& atlasManager );
/**
* @brief A reference counted object may only be deleted by calling Unreference().
public:
/**
- * @brief Sets the image of this renderer to the resource at imageUrl
- * The renderer will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
- *
- * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
- * @param[in] imageUrl The URL to to image resource to use
+ * Get the standard image rendering shader.
+ * @param[in] factoryCache A pointer pointing to the RendererFactoryCache object
*/
- void SetImage( Actor& actor, const std::string& imageUrl );
+ static Shader GetImageShader( RendererFactoryCache& factoryCache );
/**
* @brief Sets the image of this renderer to the resource at imageUrl
*
* @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] imageUrl The URL to to image resource to use
- * @param[in] desiredWidth The desired width of the resource to load
- * @param[in] desiredHeight The desired height of the resource to load
+ * @param[in] size The width and height to fit the loaded image to.
* @param[in] fittingMode The FittingMode of the resource to load
* @param[in] samplingMode The SamplingMode of the resource to load
*/
- void SetImage( Actor& actor, const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode );
+ void SetImage( Actor& actor,
+ const std::string& imageUrl,
+ ImageDimensions size=ImageDimensions(),
+ FittingMode::Type fittingMode = FittingMode::DEFAULT,
+ Dali::SamplingMode::Type samplingMode = SamplingMode::BOX_THEN_LINEAR );
/**
* @brief Sets the image of this renderer to use
*/
void SetImage( Actor& actor, const Image& image );
+ /**
+ * @brief Set whether the Pre-multiplied Alpha Blending is required
+ *
+ * @param[in] preMultipled whether alpha is pre-multiplied.
+ */
+ void EnablePreMultipliedAlpha( bool preMultipled );
+
private:
/**
Renderer CreateRenderer() const;
/**
+ * @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
+ *
+ * @return Returns the created Dali::Renderer
+ */
+ Renderer CreateNativeImageRenderer() const;
+
+ /**
* Callback function of image resource loading succeed
* @param[in] image The Image content that we attempted to load from mImageUrl
*/
void OnImageLoaded( ResourceImage image );
+ /**
+ * Set the value to the uTextureRect uniform
+ * @param[in] textureRect The texture rectangular area.
+ */
+ void SetTextureRectUniform( const Vector4& textureRect );
+
+ /**
+ * Clean the renderer from cache, and remove the image from atlas if it is not used anymore
+ */
+ void CleanCache(const std::string& url);
+
+ /**
+ * Set shader code for nativeimage if it exists
+ */
+ void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
+
private:
Image mImage;
+ ImageAtlasManager& mAtlasManager;
std::string mImageUrl;
Dali::ImageDimensions mDesiredSize;
Dali::FittingMode::Type mFittingMode;
Dali::SamplingMode::Type mSamplingMode;
+ bool mIsAlphaPreMultiplied;
+ std::string mNativeFragmentShaderCode;
+ bool mNativeImageFlag;
};
} // namespace Internal