*
* The following properties are optional
*
- * | %Property Name | Type |
- * |---------------------------|------------------|
- * | image-url | STRING |
- * | image-fitting-mode | STRING |
- * | image-sampling-mode | STRING |
- * | image-desired-width | INT |
- * | image-desired-height | INT |
+ * | %Property Name | Type |
+ * |-------------------------|------------------|
+ * | imageUrl | STRING |
+ * | imageFittingMode | STRING |
+ * | imageSamplingMode | STRING |
+ * | imageDesiredWidth | INT |
+ * | imageDesiredHeight | INT |
*
- * where image-fitting-mode should be one of the following fitting modes:
- * "shrink-to-fit"
- * "scale-to-fill"
- * "fit-width"
- * "fit-height"
+ * where imageFittingMode should be one of the following fitting modes:
+ * "shrinkToFit"
+ * "scaleToFill"
+ * "fitWidth"
+ * "fitHeight"
* "default"
*
- * where image-sampling-mode should be one of the following sampling modes:
+ * where imageSamplingMode should be one of the following sampling modes:
* "box"
* "nearest"
* "linear"
- * "box-then-nearest"
- * "box-then-linear"
- * "no-filter"
- * "dont-care"
+ * "boxThenNearest"
+ * "boxThenLinear"
+ * "noFilter"
+ * "dontCare"
* "default"
*
*/
/**
* @copydoc ControlRenderer::DoInitialize
*/
- virtual void DoInitialize( const Property::Map& propertyMap );
+ virtual void DoInitialize( Actor& actor, const Property::Map& propertyMap );
/**
* @copydoc ControlRenderer::DoSetOnStage
*/
virtual void DoSetOffStage( Actor& actor );
- /**
- * @copydoc ControlRenderer::InitializeRenderer
- */
- virtual void InitializeRenderer( Renderer& renderer );
-
public:
/**
* @brief Sets the image of this renderer to the resource at imageUrl
* The renderer will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
*
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] imageUrl The URL to to image resource to use
*/
- void SetImage( const std::string& imageUrl );
+ void SetImage( Actor& actor, const std::string& imageUrl );
/**
* @brief Sets the image of this renderer to the resource at imageUrl
* The renderer will load the Image asynchronously when the associated actor is put on stage, and destroy the image when it is off stage
*
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] imageUrl The URL to to image resource to use
* @param[in] desiredWidth The desired width of the resource to load
* @param[in] desiredHeight The desired height of the resource to load
* @param[in] fittingMode The FittingMode of the resource to load
* @param[in] samplingMode The SamplingMode of the resource to load
*/
- void SetImage( const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode );
+ void SetImage( Actor& actor, const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode );
/**
* @brief Sets the image of this renderer to use
*
+ * @param[in] actor The Actor the renderer is applied to if, empty if the renderer has not been applied to any Actor
* @param[in] image The image to use
*/
- void SetImage( Image image );
+ void SetImage( Actor& actor, const Image& image );
+
+private:
/**
- * @brief Gets the image this renderer uses
+ * @brief Applies the image to the material used for this renderer
*
- * @return The image this renderer uses, which may be null if the image is set from a URL string and the renderer is not set as onstage
+ * @param[in] image The Image to apply to the material used for this renderer
*/
- Image GetImage() const;
+ void ApplyImageToSampler( const Image& image );
-private:
+ /**
+ * @brief Initializes the Dali::Renderer from an image url string
+ *
+ * @param[in] imageUrl The image url string to intialize this ImageRenderer from
+ */
+ void InitializeRenderer( const std::string& imageUrl );
/**
- * @brief Applies this renderer's image to the sampler to the material used for this renderer
+ * @brief Initializes the Dali::Renderer from an image handle
+ *
+ * @param[in] image The image handle to intialize this ImageRenderer from
+ */
+ void InitializeRenderer( const Image& image );
+
+ /**
+ * @brief Creates the Dali::Renderer (potentially from the renderer cache), initializing it
+ *
+ * @return Returns the created Dali::Renderer
*/
- void ApplyImageToSampler();
+ Renderer CreateRenderer() const;
/**
* Callback function of image resource loading succeed