Implemented custom shader in ImageRenderer and changed Dissolve-effect to utilise...
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / image / image-renderer.h
index be9c2af..367ae31 100644 (file)
@@ -85,9 +85,9 @@ public:
 public:  // from ControlRenderer
 
   /**
-   * @copydoc ControlRenderer::Initialize
+   * @copydoc ControlRenderer::DoInitialize
    */
-  virtual void Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap );
+  virtual void DoInitialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap );
 
   /**
    * @copydoc ControlRenderer::SetSize
@@ -95,6 +95,11 @@ public:  // from ControlRenderer
   virtual void SetSize( const Vector2& size );
 
   /**
+   * @copydoc ControlRenderer::GetNaturalSize
+   */
+  virtual void GetNaturalSize( Vector2& naturalSize ) const;
+
+  /**
    * @copydoc ControlRenderer::SetClipRect
    */
   virtual void SetClipRect( const Rect<int>& clipRect );
@@ -104,6 +109,11 @@ public:  // from ControlRenderer
    */
   virtual void SetOffset( const Vector2& offset );
 
+  /**
+   * @copydoc ControlRenderer::CreatePropertyMap
+   */
+  virtual void DoCreatePropertyMap( Property::Map& map ) const;
+
 protected:
   /**
    * @copydoc ControlRenderer::DoSetOnStage