namespace Dali
{
+class NativeImage;
+
namespace Toolkit
{
private:
/**
- * @brief Applies the image to the material used for this renderer
+ * @brief Applies the image to the texture set used for this renderer
*
- * @param[in] image The Image to apply to the material used for this renderer
+ * @param[in] image The Image to apply to the texture set used for this renderer
*/
void ApplyImageToSampler( const Image& image );
Renderer CreateRenderer() const;
/**
+ * @brief Creates the Dali::Renderer for NativeImage with custom sampler type and prefix, initializing it
+ *
+ * @return Returns the created Dali::Renderer
+ */
+ Renderer CreateNativeImageRenderer() const;
+
+ /**
* Callback function of image resource loading succeed
* @param[in] image The Image content that we attempted to load from mImageUrl
*/
*/
void CleanCache(const std::string& url);
+ /**
+ * Set shader code for nativeimage if it exists
+ */
+ void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
+
private:
Image mImage;
ImageAtlasManager& mAtlasManager;
- Vector4 mTextureRect;
std::string mImageUrl;
Dali::ImageDimensions mDesiredSize;
Dali::FittingMode::Type mFittingMode;
Dali::SamplingMode::Type mSamplingMode;
+ std::string mNativeFragmentShaderCode;
+ bool mNativeImageFlag;
};
} // namespace Internal