+ /**
+ * Set the value to the uTextureRect uniform
+ * @param[in] textureRect The texture rectangular area.
+ */
+ void SetTextureRectUniform( const Vector4& textureRect );
+
+ /**
+ * Clean the renderer from cache, and remove the image from atlas if it is not used anymore
+ */
+ void CleanCache(const std::string& url);
+
+ /**
+ * Set shader code for nativeimage if it exists
+ */
+ void SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage );
+