const char * const NO_FILTER("noFilter");
const char * const DONT_CARE("dontCare");
-const std::string TEXTURE_UNIFORM_NAME = "sTexture";
const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect";
const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
}
}
- Material material = Material::New( shader );
- return Renderer::New( geometry, material );
+ TextureSet textureSet = TextureSet::New();
+
+ Renderer renderer = Renderer::New( geometry, shader );
+ renderer.SetTextures( textureSet );
+
+ return renderer;
}
Renderer ImageRenderer::CreateNativeImageRenderer() const
}
}
- Material material = Material::New( shader );
- return Renderer::New( geometry, material );
+ TextureSet textureSet = TextureSet::New();
+ Renderer renderer = Renderer::New( geometry, shader );
+ renderer.SetTextures( textureSet );
+
+ return renderer;
}
void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
if( !mImpl->mRenderer )
{
Vector4 atlasRect;
- Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
- if( material )
+ TextureSet textureSet = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ if( textureSet )
{
Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
- mImpl->mRenderer = Renderer::New( geometry, material );
+ Shader shader( GetImageShader(mFactoryCache) );
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer.SetTextures( textureSet );
mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
}
else // big image, atlasing is not applied
ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
- Material material = mImpl->mRenderer.GetMaterial();
- material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ textureSet.SetImage( 0u, image );
}
mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
{
if( image )
{
- Material material = mImpl->mRenderer.GetMaterial();
- if( material )
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
+ if( textureSet )
{
- int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
- if( index != -1 )
- {
- material.SetTextureImage( index, image );
- return;
- }
-
- material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+ textureSet.SetImage( 0u, image );
}
}
}
void ImageRenderer::CleanCache(const std::string& url)
{
- Material material = mImpl->mRenderer.GetMaterial();
+ TextureSet textureSet = mImpl->mRenderer.GetTextures();
Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
mImpl->mRenderer.Reset();
if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
{
- mAtlasManager.Remove( material, atlasRect );
+ mAtlasManager.Remove( textureSet, atlasRect );
}
}