+ mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
+ if( !mImpl->mRenderer )
+ {
+ Vector4 atlasRect;
+ Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ if( material )
+ {
+ Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
+ mImpl->mRenderer = Renderer::New( geometry, material );
+ mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
+ }
+ else // big image, atlasing is not applied
+ {
+ mImpl->mRenderer = CreateRenderer();
+
+ ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+ Material material = mImpl->mRenderer.GetMaterial();
+ material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+ }
+
+ mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
+ }
+
+ mImpl->mFlags |= Impl::IS_FROM_CACHE;
+ }
+ else
+ {
+ // for custom shader or remote image, renderer is not cached and atlas is not applied
+
+ mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+ mImpl->mRenderer = CreateRenderer();
+ ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );