Changed all property & signal names to lowerCamelCase
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / image / image-renderer.cpp
index 50fa5b8..b78cdab 100644 (file)
 // CLASS HEADER
 #include "image-renderer.h"
 
+// EXTERNAL HEADER
+#include <dali/public-api/images/resource-image.h>
+#include <dali/integration-api/debug.h>
+
+// INTERNAL HEADER
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
 #include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
 #include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
-#include <dali/public-api/images/resource-image.h>
 
 namespace Dali
 {
@@ -35,12 +39,31 @@ namespace Internal
 
 namespace
 {
-
-const char * const IMAGE_URL_NAME("image-url");
-const char * const IMAGE_FITTING_MODE("image-fitting-mode");
-const char * const IMAGE_SAMPLING_MODE("image-sampling-mode");
-const char * const IMAGE_DESIRED_WIDTH("image-desired-width");
-const char * const IMAGE_DESIRED_HEIGHT("image-desired-height");
+const char * const RENDERER_TYPE("rendererType");
+const char * const RENDERER_TYPE_VALUE("imageRenderer");
+
+// property names
+const char * const IMAGE_URL_NAME( "imageUrl" );
+const char * const IMAGE_FITTING_MODE( "imageFittingMode" );
+const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" );
+const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" );
+const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" );
+
+// fitting modes
+const char * const SHRINK_TO_FIT("shrinkToFit");
+const char * const SCALE_TO_FILL("scaleToFill");
+const char * const FIT_WIDTH("fitWidth");
+const char * const FIT_HEIGHT("fitHeight");
+const char * const DEFAULT("default");
+
+// sampling modes
+const char * const BOX("box");
+const char * const NEAREST("nearest");
+const char * const LINEAR("linear");
+const char * const BOX_THEN_NEAREST("boxThenNearest");
+const char * const BOX_THEN_LINEAR("boxThenLinear");
+const char * const NO_FILTER("noFilter");
+const char * const DONT_CARE("dontCare");
 
 std::string TEXTURE_UNIFORM_NAME = "sTexture";
 
@@ -72,10 +95,99 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   }\n
 );
 
+Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
+{
+  Property::Map vertexFormat;
+  vertexFormat[ "aPosition" ] = Property::VECTOR2;
+  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() );
+  if( vertices.Size() > 0 )
+  {
+    vertexPropertyBuffer.SetData( &vertices[ 0 ] );
+  }
+
+  Property::Map indexFormat;
+  indexFormat[ "indices" ] = Property::INTEGER;
+  PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() );
+  if( indices.Size() > 0 )
+  {
+    indexPropertyBuffer.SetData( &indices[ 0 ] );
+  }
+
+  // Create the geometry object
+  Geometry geometry = Geometry::New();
+  geometry.AddVertexBuffer( vertexPropertyBuffer );
+  geometry.SetIndexBuffer( indexPropertyBuffer );
+  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
+
+  return geometry;
+}
+
+Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize )
+{
+  Geometry geometry;
+
+  if( gridSize == ImageDimensions( 1, 1 ) )
+  {
+    geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
+    if( !geometry )
+    {
+      geometry =  factoryCache.CreateQuadGeometry();
+      factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
+    }
+  }
+  else
+  {
+    uint16_t gridWidth = gridSize.GetWidth();
+    uint16_t gridHeight = gridSize.GetHeight();
+
+    // Create vertices
+    Vector< Vector2 > vertices;
+    vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
+
+    for( int y = 0; y < gridHeight + 1; ++y )
+    {
+      for( int x = 0; x < gridWidth + 1; ++x )
+      {
+        vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight  - 0.5f) );
+      }
+    }
+
+    // Create indices
+    Vector< unsigned int > indices;
+    indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
+
+    for( unsigned int row = 0u; row < gridHeight; ++row )
+    {
+      unsigned int rowStartIndex = row*(gridWidth+1u);
+      unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
+
+      if( row != 0u ) // degenerate index on non-first row
+      {
+        indices.PushBack( rowStartIndex );
+      }
+
+      for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
+      {
+        indices.PushBack( rowStartIndex + column);
+        indices.PushBack( nextRowStartIndex + column);
+      }
+
+      if( row != gridHeight-1u ) // degenerate index on non-last row
+      {
+        indices.PushBack( nextRowStartIndex + gridWidth );
+      }
+    }
+
+    return GenerateGeometry( vertices, indices );
+  }
+
+  return geometry;
+}
+
 } //unnamed namespace
 
-ImageRenderer::ImageRenderer()
-: ControlRenderer(),
+ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache )
+: ControlRenderer( factoryCache ),
   mDesiredSize(),
   mFittingMode( FittingMode::DEFAULT ),
   mSamplingMode( SamplingMode::DEFAULT )
@@ -86,14 +198,18 @@ ImageRenderer::~ImageRenderer()
 {
 }
 
-void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Property::Map& propertyMap )
+void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
 {
-  Initialize(factoryCache);
+  std::string oldImageUrl = mImageUrl;
 
   Property::Value* imageURLValue = propertyMap.Find( IMAGE_URL_NAME );
   if( imageURLValue )
   {
     imageURLValue->Get( mImageUrl );
+    if( !mImageUrl.empty() )
+    {
+      mImage.Reset();
+    }
 
     Property::Value* fittingValue = propertyMap.Find( IMAGE_FITTING_MODE );
     if( fittingValue )
@@ -102,23 +218,23 @@ void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Proper
       fittingValue->Get( fitting );
 
       mFittingMode = FittingMode::DEFAULT;
-      if( fitting == "shrink-to-fit" )
+      if( fitting == SHRINK_TO_FIT )
       {
         mFittingMode = FittingMode::SHRINK_TO_FIT;
       }
-      else if( fitting == "scale-to-fill" )
+      else if( fitting == SCALE_TO_FILL )
       {
         mFittingMode = FittingMode::SCALE_TO_FILL;
       }
-      else if( fitting == "fit-width" )
+      else if( fitting == FIT_WIDTH )
       {
         mFittingMode = FittingMode::FIT_WIDTH;
       }
-      else if( fitting == "fit-height" )
+      else if( fitting == FIT_HEIGHT )
       {
         mFittingMode = FittingMode::FIT_HEIGHT;
       }
-      else if( fitting == "default" )
+      else if( fitting == DEFAULT )
       {
         mFittingMode = FittingMode::DEFAULT;
       }
@@ -135,35 +251,35 @@ void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Proper
       samplingValue->Get( sampling );
 
       mSamplingMode = SamplingMode::DEFAULT;
-      if( sampling == "box" )
+      if( sampling == BOX )
       {
         mSamplingMode = SamplingMode::BOX;
       }
-      else if( sampling == "nearest" )
+      else if( sampling == NEAREST )
       {
         mSamplingMode = SamplingMode::NEAREST;
       }
-      else if( sampling == "linear" )
+      else if( sampling == LINEAR )
       {
         mSamplingMode = SamplingMode::LINEAR;
       }
-      else if( sampling == "box-then-nearest" )
+      else if( sampling == BOX_THEN_NEAREST )
       {
         mSamplingMode = SamplingMode::BOX_THEN_NEAREST;
       }
-      else if( sampling == "box-then-linear" )
+      else if( sampling == BOX_THEN_LINEAR )
       {
         mSamplingMode = SamplingMode::BOX_THEN_LINEAR;
       }
-      else if( sampling == "no-filter" )
+      else if( sampling == NO_FILTER )
       {
         mSamplingMode = SamplingMode::NO_FILTER;
       }
-      else if( sampling == "dont-care" )
+      else if( sampling == DONT_CARE )
       {
         mSamplingMode = SamplingMode::DONT_CARE;
       }
-      else if( sampling == "default" )
+      else if( sampling == DEFAULT )
       {
         mSamplingMode = SamplingMode::DEFAULT;
       }
@@ -190,34 +306,188 @@ void ImageRenderer::Initialize( RendererFactoryCache& factoryCache, const Proper
     mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
   }
 
-  mImage.Reset();
+  if( mImpl->mRenderer )
+  {
+    //remove old renderer
+    if( actor )
+    {
+      actor.RemoveRenderer( mImpl->mRenderer );
+    }
+
+    //clean the cache
+    if( !oldImageUrl.empty() )
+    {
+      mFactoryCache.CleanRendererCache( oldImageUrl );
+    }
+
+    //Initialize the renderer
+    if( !mImageUrl.empty() )
+    {
+      InitializeRenderer( mImageUrl );
+    }
+    else if( mImage )
+    {
+      InitializeRenderer( mImage );
+    }
+
+    //add the new renderer to the actor
+    if( actor && mImpl->mRenderer )
+    {
+      actor.AddRenderer( mImpl->mRenderer );
+    }
+  }
 }
 
 void ImageRenderer::SetSize( const Vector2& size )
 {
   ControlRenderer::SetSize( size );
-  // ToDo: renderer responds to the size change
+}
+
+void ImageRenderer::GetNaturalSize( Vector2& naturalSize ) const
+{
+  if(mImage)
+  {
+    naturalSize.x = mImage.GetWidth();
+    naturalSize.y = mImage.GetHeight();
+    return;
+  }
+  else if( mDesiredSize.GetWidth()>0 && mDesiredSize.GetHeight()>0)
+  {
+    naturalSize.x = mDesiredSize.GetWidth();
+    naturalSize.y = mDesiredSize.GetHeight();
+    return;
+  }
+  else if( !mImageUrl.empty() )
+  {
+    ImageDimensions dimentions = ResourceImage::GetImageSize( mImageUrl );
+    naturalSize.x = dimentions.GetWidth();
+    naturalSize.y = dimentions.GetHeight();
+    return;
+  }
+
+  naturalSize = Vector2::ZERO;
 }
 
 void ImageRenderer::SetClipRect( const Rect<int>& clipRect )
 {
   ControlRenderer::SetClipRect( clipRect );
-  //ToDo: renderer responds to the clipRect change
 }
 
 void ImageRenderer::SetOffset( const Vector2& offset )
 {
-  //ToDo: renderer applies the offset
 }
 
+Renderer ImageRenderer::CreateRenderer() const
+{
+  Geometry geometry;
+  Shader shader;
+
+  if( !mImpl->mCustomShader )
+  {
+    geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
+    shader = mFactoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
+    if( !shader )
+    {
+      shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+      mFactoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
+    }
+  }
+  else
+  {
+    geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
+    if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
+    {
+      shader = mFactoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
+      if( !shader )
+      {
+        shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
+        mFactoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
+      }
+    }
+    else
+    {
+      shader  = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
+                             mImpl->mCustomShader->mFragmentShader.empty() ? FRAGMENT_SHADER : mImpl->mCustomShader->mFragmentShader,
+                             mImpl->mCustomShader->mHints );
+    }
+  }
+
+  Material material = Material::New( shader );
+  return Renderer::New( geometry, material );
+}
+
+void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
+{
+  if( mImageUrl.empty() )
+  {
+    mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+    return;
+  }
+
+  mImpl->mRenderer.Reset();
+  if( !mImpl->mCustomShader )
+  {
+    mImpl->mRenderer = mFactoryCache.GetRenderer( imageUrl );
+    if( !mImpl->mRenderer )
+    {
+      mImpl->mRenderer = CreateRenderer();
+
+      ResourceImage image = Dali::ResourceImage::New( imageUrl );
+      image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+      Material material = mImpl->mRenderer.GetMaterial();
+      material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+
+      mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
+    }
+    mImpl->mFlags |= Impl::IS_FROM_CACHE;
+  }
+  else
+  {
+    mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+    mImpl->mRenderer = CreateRenderer();
+    ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+    image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+    ApplyImageToSampler( image );
+  }
+}
+
+void ImageRenderer::InitializeRenderer( const Image& image )
+{
+  mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
+
+  if( !image )
+  {
+    return;
+  }
+
+  mImpl->mRenderer = CreateRenderer();
+  ApplyImageToSampler( image );
+}
+
+
 void ImageRenderer::DoSetOnStage( Actor& actor )
 {
-  if( !mImageUrl.empty() && !mImage )
+  if( !mImageUrl.empty() )
+  {
+    InitializeRenderer( mImageUrl );
+  }
+  else if( mImage )
   {
-    mImage = Dali::ResourceImage::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+    InitializeRenderer( mImage );
   }
 
-  ApplyImageToSampler();
+  if( !GetIsFromCache() )
+  {
+    Image image = mImage;
+    if( !mImageUrl.empty() )
+    {
+      ResourceImage resourceImage = Dali::ResourceImage::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+      resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+      image = resourceImage;
+    }
+
+    ApplyImageToSampler( image );
+  }
 }
 
 void ImageRenderer::DoSetOffStage( Actor& actor )
@@ -225,99 +495,229 @@ void ImageRenderer::DoSetOffStage( Actor& actor )
   //If we own the image then make sure we release it when we go off stage
   if( !mImageUrl.empty() )
   {
+    //clean the renderer from the cache since it may no longer be in use
+    mFactoryCache.CleanRendererCache( mImageUrl );
+
     mImage.Reset();
   }
 }
 
-void ImageRenderer::Initialize( RendererFactoryCache& factoryCache )
+void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const
 {
-  mImpl->mGeometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
-  if( !(mImpl->mGeometry) )
+  map.Clear();
+  map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+  if( !mImageUrl.empty() )
   {
-    mImpl->mGeometry =  factoryCache.CreateQuadGeometry();
-    factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, mImpl->mGeometry );
+    map.Insert( IMAGE_URL_NAME, mImageUrl );
+    map.Insert( IMAGE_DESIRED_WIDTH, mDesiredSize.GetWidth() );
+    map.Insert( IMAGE_DESIRED_HEIGHT, mDesiredSize.GetHeight() );
   }
+  else if( mImage )
+  {
+    map.Insert( IMAGE_DESIRED_WIDTH, static_cast<int>(mImage.GetWidth()) );
+    map.Insert( IMAGE_DESIRED_HEIGHT, static_cast<int>(mImage.GetHeight()) );
 
-  mImpl->mShader = factoryCache.GetShader( RendererFactoryCache::IMAGE_SHADER );
-  if( !mImpl->mShader )
+    ResourceImage resourceImage = ResourceImage::DownCast(mImage);
+    if( resourceImage )
+    {
+      map.Insert( IMAGE_URL_NAME, resourceImage.GetUrl() );
+    }
+  }
+
+  switch( mFittingMode )
   {
-    mImpl->mShader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, mImpl->mShader );
+    case Dali::FittingMode::FIT_HEIGHT:
+    {
+      map.Insert( IMAGE_FITTING_MODE, FIT_HEIGHT );
+      break;
+    }
+    case Dali::FittingMode::FIT_WIDTH:
+    {
+      map.Insert( IMAGE_FITTING_MODE, FIT_WIDTH );
+      break;
+    }
+    case Dali::FittingMode::SCALE_TO_FILL:
+    {
+      map.Insert( IMAGE_FITTING_MODE, SCALE_TO_FILL );
+      break;
+    }
+    case Dali::FittingMode::SHRINK_TO_FIT:
+    {
+      map.Insert( IMAGE_FITTING_MODE, SHRINK_TO_FIT );
+      break;
+    }
+    default:
+    {
+      map.Insert( IMAGE_FITTING_MODE, DEFAULT );
+      break;
+    }
   }
 
-  mDesiredSize = ImageDimensions();
-  mFittingMode = FittingMode::DEFAULT;
-  mSamplingMode = SamplingMode::DEFAULT;
-  mImageUrl.clear();
+  switch( mSamplingMode )
+  {
+    case Dali::SamplingMode::BOX:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, BOX );
+      break;
+    }
+    case Dali::SamplingMode::NEAREST:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, NEAREST );
+      break;
+    }
+    case Dali::SamplingMode::LINEAR:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, LINEAR );
+      break;
+    }
+    case Dali::SamplingMode::BOX_THEN_LINEAR:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_LINEAR );
+      break;
+    }
+    case Dali::SamplingMode::BOX_THEN_NEAREST:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, BOX_THEN_NEAREST );
+      break;
+    }
+    case Dali::SamplingMode::NO_FILTER:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, NO_FILTER );
+      break;
+    }
+    case Dali::SamplingMode::DONT_CARE:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, DONT_CARE );
+      break;
+    }
+    default:
+    {
+      map.Insert( IMAGE_SAMPLING_MODE, DEFAULT );
+      break;
+    }
+  }
 }
 
-void ImageRenderer::SetImage( const std::string& imageUrl )
+void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl )
 {
-  SetImage( imageUrl, 0, 0, Dali::FittingMode::DEFAULT, Dali::SamplingMode::DEFAULT );
+  SetImage( actor, imageUrl, 0, 0, Dali::FittingMode::DEFAULT, Dali::SamplingMode::DEFAULT );
 }
 
-void ImageRenderer::SetImage( const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
+void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, int desiredWidth, int desiredHeight, Dali::FittingMode::Type fittingMode, Dali::SamplingMode::Type samplingMode )
 {
   if( mImageUrl != imageUrl )
   {
+    if( mImpl->mRenderer )
+    {
+      if( GetIsFromCache() )
+      {
+        //remove old renderer
+        if( actor )
+        {
+          actor.RemoveRenderer( mImpl->mRenderer );
+        }
+
+        //clean the cache
+        if( !mImageUrl.empty() )
+        {
+          mFactoryCache.CleanRendererCache( mImageUrl );
+        }
+
+        //Initialize the renderer
+        InitializeRenderer( imageUrl );
+
+        //add the new renderer to the actor
+        if( actor && mImpl->mRenderer )
+        {
+          actor.AddRenderer( mImpl->mRenderer );
+        }
+      }
+      else
+      {
+        ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+        image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+        ApplyImageToSampler( image );
+      }
+    }
+
     mImageUrl = imageUrl;
     mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
     mFittingMode = fittingMode;
     mSamplingMode = samplingMode;
-
-    if( !mImageUrl.empty() && mImpl->mIsOnStage )
-    {
-      mImage = Dali::ResourceImage::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
-      ApplyImageToSampler();
-    }
-    else
-    {
-      mImage.Reset();
-    }
+    mImage.Reset();
   }
 }
 
-void ImageRenderer::SetImage( Image image )
+void ImageRenderer::SetImage( Actor& actor, const Image& image )
 {
   if( mImage != image )
   {
+    if( mImpl->mRenderer )
+    {
+      if( GetIsFromCache() )
+      {
+        //remove old renderer
+        if( actor )
+        {
+          actor.RemoveRenderer( mImpl->mRenderer );
+        }
+
+        //clean the cache
+        if( !mImageUrl.empty() )
+        {
+          mFactoryCache.CleanRendererCache( mImageUrl );
+        }
+
+        //Initialize the renderer
+        InitializeRenderer( image );
+
+        //add the new renderer to the actor
+        if( actor && mImpl->mRenderer )
+        {
+          actor.AddRenderer( mImpl->mRenderer );
+        }
+      }
+      else
+      {
+        ApplyImageToSampler( image );
+      }
+    }
+
+    mImage = image;
     mImageUrl.clear();
     mDesiredSize = ImageDimensions();
     mFittingMode = FittingMode::DEFAULT;
     mSamplingMode = SamplingMode::DEFAULT;
-    mImage = image;
-
-    if( mImage && mImpl->mIsOnStage )
-    {
-      ApplyImageToSampler();
-    }
   }
 }
 
-Image ImageRenderer::GetImage() const
-{
-  return mImage;
-}
-
-void ImageRenderer::ApplyImageToSampler()
+void ImageRenderer::ApplyImageToSampler( const Image& image )
 {
-  if( mImage )
+  if( image )
   {
     Material material = mImpl->mRenderer.GetMaterial();
     if( material )
     {
-      for( std::size_t i = 0; i < material.GetNumberOfSamplers(); ++i )
+      int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
+      if( index != -1 )
       {
-        Sampler sampler = material.GetSamplerAt( i );
-        if( sampler.GetUniformName() == TEXTURE_UNIFORM_NAME )
-        {
-          sampler.SetImage( mImage );
-          return;
-        }
+        material.SetTextureImage( index, image );
+        return;
       }
 
-      Sampler sampler = Sampler::New( mImage, TEXTURE_UNIFORM_NAME );
-      material.AddSampler( sampler );
+      material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+    }
+  }
+}
+
+void ImageRenderer::OnImageLoaded( ResourceImage image )
+{
+  if( image.GetLoadingState() == Dali::ResourceLoadingFailed )
+  {
+    Image image = RendererFactory::GetBrokenRendererImage();
+    if( mImpl->mRenderer )
+    {
+      ApplyImageToSampler( image );
     }
   }
 }