+ Material material = mAtlasManager.Add(mTextureRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+ if( material )
+ {
+ Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
+ mImpl->mRenderer = Renderer::New( geometry, material );
+ SetTextureRectUniform(mTextureRect);
+ }
+ else // big image, atlasing is not applied
+ {
+ mImpl->mRenderer = CreateRenderer();
+ SetTextureRectUniform(FULL_TEXTURE_RECT);