{
Property::Map vertexFormat;
vertexFormat[ "aPosition" ] = Property::VECTOR2;
- PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() );
+ PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat );
if( vertices.Size() > 0 )
{
- vertexPropertyBuffer.SetData( &vertices[ 0 ] );
+ vertexPropertyBuffer.SetData( &vertices[ 0 ], vertices.Size() );
}
Property::Map indexFormat;
indexFormat[ "indices" ] = Property::INTEGER;
- PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() );
+ PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat );
if( indices.Size() > 0 )
{
- indexPropertyBuffer.SetData( &indices[ 0 ] );
+ indexPropertyBuffer.SetData( &indices[ 0 ], indices.Size() );
}
// Create the geometry object