Remove Geometry::QUAD() usage in Toolkit
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / image / image-renderer.cpp
index b9fcec9..058f2b9 100644 (file)
@@ -1,5 +1,5 @@
 /*
- * Copyright (c) 2015 Samsung Electronics Co., Ltd.
+ * Copyright (c) 2016 Samsung Electronics Co., Ltd.
  *
  * Licensed under the Apache License, Version 2.0 (the "License");
  * you may not use this file except in compliance with the License.
 #include <cstring> // for strncasecmp
 #include <dali/public-api/images/resource-image.h>
 #include <dali/public-api/images/native-image.h>
+#include <dali/devel-api/images/atlas.h>
+#include <dali/devel-api/images/texture-set-image.h>
+#include <dali/devel-api/adaptor-framework/bitmap-loader.h>
 #include <dali/integration-api/debug.h>
 
 // INTERNAL HEADER
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
 #include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
 #include <dali-toolkit/internal/controls/renderers/control-renderer-impl.h>
@@ -45,38 +49,30 @@ namespace
 const char HTTP_URL[] = "http://";
 const char HTTPS_URL[] = "https://";
 
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("imageRenderer");
-
 // property names
-const char * const IMAGE_URL_NAME( "imageUrl" );
-const char * const IMAGE_FITTING_MODE( "imageFittingMode" );
-const char * const IMAGE_SAMPLING_MODE( "imageSamplingMode" );
-const char * const IMAGE_DESIRED_WIDTH( "imageDesiredWidth" );
-const char * const IMAGE_DESIRED_HEIGHT( "imageDesiredHeight" );
+const char * const IMAGE_FITTING_MODE( "fittingMode" );
+const char * const IMAGE_SAMPLING_MODE( "samplingMode" );
+const char * const IMAGE_DESIRED_WIDTH( "desiredWidth" );
+const char * const IMAGE_DESIRED_HEIGHT( "desiredHeight" );
+const char * const SYNCHRONOUS_LOADING( "synchronousLoading" );
 
 // fitting modes
-const char * const SHRINK_TO_FIT("shrinkToFit");
-const char * const SCALE_TO_FILL("scaleToFill");
-const char * const FIT_WIDTH("fitWidth");
-const char * const FIT_HEIGHT("fitHeight");
-const char * const DEFAULT("default");
+const char * const SHRINK_TO_FIT("SHRINK_TO_FIT");
+const char * const SCALE_TO_FILL("SCALE_TO_FILL");
+const char * const FIT_WIDTH("FIT_WIDTH");
+const char * const FIT_HEIGHT("FIT_HEIGHT");
+const char * const DEFAULT("DEFAULT");
 
 // sampling modes
-const char * const BOX("box");
-const char * const NEAREST("nearest");
-const char * const LINEAR("linear");
-const char * const BOX_THEN_NEAREST("boxThenNearest");
-const char * const BOX_THEN_LINEAR("boxThenLinear");
-const char * const NO_FILTER("noFilter");
-const char * const DONT_CARE("dontCare");
-
-const std::string TEXTURE_UNIFORM_NAME = "sTexture";
-const std::string ATLAS_RECT_UNIFORM_NAME = "uAtlasRect";
-const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
+const char * const BOX("BOX");
+const char * const NEAREST("NEAREST");
+const char * const LINEAR("LINEAR");
+const char * const BOX_THEN_NEAREST("BOX_THEN_NEAREST");
+const char * const BOX_THEN_LINEAR("BOX_THEN_LINEAR");
+const char * const NO_FILTER("NO_FILTER");
+const char * const DONT_CARE("DONT_CARE");
 
-// Set this uniform to 1.0 for conventional alpha blending; if pre-multiplied alpha blending, set this uniform to 0.0
-const std::string ALPHA_BLENDING_UNIFORM_NAME = "uAlphaBlending";
+const std::string PIXEL_AREA_UNIFORM_NAME = "pixelArea";
 
 const Vector4 FULL_TEXTURE_RECT(0.f, 0.f, 1.f, 1.f);
 
@@ -105,42 +101,13 @@ const char* FRAGMENT_SHADER = DALI_COMPOSE_SHADER(
   varying mediump vec2 vTexCoord;\n
   uniform sampler2D sTexture;\n
   uniform lowp vec4 uColor;\n
-  uniform lowp float uAlphaBlending; // Set to 1.0 for conventional alpha blending; if pre-multiplied alpha blending, set to 0.0
   \n
   void main()\n
   {\n
-    gl_FragColor = texture2D( sTexture, vTexCoord ) * vec4( uColor.rgb*max( uAlphaBlending, uColor.a ), uColor.a );\n
+    gl_FragColor = texture2D( sTexture, vTexCoord ) * uColor;\n
   }\n
 );
 
-
-Geometry GenerateGeometry( const Vector< Vector2 >& vertices, const Vector< unsigned int >& indices )
-{
-  Property::Map vertexFormat;
-  vertexFormat[ "aPosition" ] = Property::VECTOR2;
-  PropertyBuffer vertexPropertyBuffer = PropertyBuffer::New( vertexFormat, vertices.Size() );
-  if( vertices.Size() > 0 )
-  {
-    vertexPropertyBuffer.SetData( &vertices[ 0 ] );
-  }
-
-  Property::Map indexFormat;
-  indexFormat[ "indices" ] = Property::INTEGER;
-  PropertyBuffer indexPropertyBuffer = PropertyBuffer::New( indexFormat, indices.Size() );
-  if( indices.Size() > 0 )
-  {
-    indexPropertyBuffer.SetData( &indices[ 0 ] );
-  }
-
-  // Create the geometry object
-  Geometry geometry = Geometry::New();
-  geometry.AddVertexBuffer( vertexPropertyBuffer );
-  geometry.SetIndexBuffer( indexPropertyBuffer );
-  geometry.SetGeometryType( Geometry::TRIANGLE_STRIP );
-
-  return geometry;
-}
-
 Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gridSize )
 {
   Geometry geometry;
@@ -150,54 +117,13 @@ Geometry CreateGeometry( RendererFactoryCache& factoryCache, ImageDimensions gri
     geometry = factoryCache.GetGeometry( RendererFactoryCache::QUAD_GEOMETRY );
     if( !geometry )
     {
-      geometry =  factoryCache.CreateQuadGeometry();
+      geometry =  RendererFactoryCache::CreateQuadGeometry();
       factoryCache.SaveGeometry( RendererFactoryCache::QUAD_GEOMETRY, geometry );
     }
   }
   else
   {
-    uint16_t gridWidth = gridSize.GetWidth();
-    uint16_t gridHeight = gridSize.GetHeight();
-
-    // Create vertices
-    Vector< Vector2 > vertices;
-    vertices.Reserve( ( gridWidth + 1 ) * ( gridHeight + 1 ) );
-
-    for( int y = 0; y < gridHeight + 1; ++y )
-    {
-      for( int x = 0; x < gridWidth + 1; ++x )
-      {
-        vertices.PushBack( Vector2( (float)x/gridWidth - 0.5f, (float)y/gridHeight  - 0.5f) );
-      }
-    }
-
-    // Create indices
-    Vector< unsigned int > indices;
-    indices.Reserve( (gridWidth+2)*gridHeight*2 - 2);
-
-    for( unsigned int row = 0u; row < gridHeight; ++row )
-    {
-      unsigned int rowStartIndex = row*(gridWidth+1u);
-      unsigned int nextRowStartIndex = rowStartIndex + gridWidth +1u;
-
-      if( row != 0u ) // degenerate index on non-first row
-      {
-        indices.PushBack( rowStartIndex );
-      }
-
-      for( unsigned int column = 0u; column < gridWidth+1u; column++) // main strip
-      {
-        indices.PushBack( rowStartIndex + column);
-        indices.PushBack( nextRowStartIndex + column);
-      }
-
-      if( row != gridHeight-1u ) // degenerate index on non-last row
-      {
-        indices.PushBack( nextRowStartIndex + gridWidth );
-      }
-    }
-
-    return GenerateGeometry( vertices, indices );
+    geometry = RendererFactoryCache::CreateGridGeometry( gridSize );
   }
 
   return geometry;
@@ -211,7 +137,6 @@ ImageRenderer::ImageRenderer( RendererFactoryCache& factoryCache, ImageAtlasMana
   mDesiredSize(),
   mFittingMode( FittingMode::DEFAULT ),
   mSamplingMode( SamplingMode::DEFAULT ),
-  mIsAlphaPreMultiplied( false ),
   mNativeFragmentShaderCode( ),
   mNativeImageFlag( false )
 {
@@ -327,6 +252,29 @@ void ImageRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap
     }
 
     mDesiredSize = ImageDimensions( desiredWidth, desiredHeight );
+
+  }
+
+  Property::Value* syncLoading = propertyMap.Find( SYNCHRONOUS_LOADING );
+  if( syncLoading )
+  {
+    bool sync;
+    syncLoading->Get( sync );
+    if( sync )
+    {
+      mImpl->mFlags |= Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+    }
+    else
+    {
+      mImpl->mFlags &= ~Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+    }
+  }
+
+  // if sync loading is required, the loading should start immediately when new image url is set or the actor is off stage
+  // ( for on-stage actor with image url unchanged, resource loading is already finished)
+  if( ( !mImpl->mRenderer || imageURLValue) && IsSynchronousResourceLoading() )
+  {
+    DoSynchronousResourceLoading();
   }
 
   // remove old renderer if exit
@@ -429,13 +377,13 @@ Renderer ImageRenderer::CreateRenderer() const
       {
         shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
         shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-        shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f );
       }
     }
   }
 
-  Material material = Material::New( shader );
-  return Renderer::New( geometry, material );
+  Renderer renderer = Renderer::New( geometry, shader );
+
+  return renderer;
 }
 
 Renderer ImageRenderer::CreateNativeImageRenderer() const
@@ -450,31 +398,101 @@ Renderer ImageRenderer::CreateNativeImageRenderer() const
     shader  = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
     shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
     shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-    shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f );
   }
   else
   {
     geometry = CreateGeometry( mFactoryCache, mImpl->mCustomShader->mGridSize );
-    if( mImpl->mCustomShader->mVertexShader.empty() && mImpl->mCustomShader->mFragmentShader.empty() )
+    shader  = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
+                           mNativeFragmentShaderCode,
+                           mImpl->mCustomShader->mHints );
+    if( mImpl->mCustomShader->mVertexShader.empty() )
     {
-      shader  = Shader::New( VERTEX_SHADER, mNativeFragmentShaderCode );
+      shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
+      shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
+    }
+  }
+
+  TextureSet textureSet = TextureSet::New();
+  Renderer renderer = Renderer::New( geometry, shader );
+  renderer.SetTextures( textureSet );
+
+  return renderer;
+}
+
+
+bool ImageRenderer::IsSynchronousResourceLoading() const
+{
+  return mImpl->mFlags & Impl::IS_SYNCHRONOUS_RESOURCE_LOADING;
+}
+
+void ImageRenderer::DoSynchronousResourceLoading()
+{
+  if( !mImageUrl.empty() )
+  {
+    BitmapLoader loader = BitmapLoader::New( mImageUrl, mDesiredSize, mFittingMode, mSamplingMode );
+    loader.Load();
+    mPixels = loader.GetPixelData();
+  }
+}
+
+Image ImageRenderer::LoadImage( const std::string& url, bool synchronousLoading )
+{
+  if( synchronousLoading )
+  {
+    if( !mPixels )
+    {
+      // use broken image
+      return RendererFactory::GetBrokenRendererImage();
+    }
+    Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
+    image.Upload( mPixels, 0, 0 );
+    return image;
+  }
+  else
+  {
+    ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
+    resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+    return resourceImage;
+  }
+}
+
+TextureSet ImageRenderer::CreateTextureSet( Vector4& textureRect, const std::string& url, bool synchronousLoading )
+{
+  TextureSet textureSet;
+  textureRect = FULL_TEXTURE_RECT;
+  if( synchronousLoading )
+  {
+    if( !mPixels )
+    {
+      // use broken image
+      textureSet = TextureSet::New();
+      TextureSetImage( textureSet, 0u, RendererFactory::GetBrokenRendererImage() );
     }
     else
     {
-      shader  = Shader::New( mImpl->mCustomShader->mVertexShader.empty() ? VERTEX_SHADER : mImpl->mCustomShader->mVertexShader,
-                             mNativeFragmentShaderCode,
-                             mImpl->mCustomShader->mHints );
-      if( mImpl->mCustomShader->mVertexShader.empty() )
+      textureSet = mAtlasManager.Add(textureRect, mPixels );
+      if( !textureSet ) // big image, no atlasing
       {
-        shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
-        shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-        shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f );
+        Atlas image = Atlas::New( mPixels.GetWidth(), mPixels.GetHeight(), mPixels.GetPixelFormat() );
+        image.Upload( mPixels, 0, 0 );
+        textureSet = TextureSet::New();
+        TextureSetImage( textureSet, 0u, image );
       }
     }
   }
+  else
+  {
+    textureSet = mAtlasManager.Add(textureRect, url, mDesiredSize, mFittingMode, mSamplingMode );
+    if( !textureSet ) // big image, no atlasing
+    {
+      ResourceImage resourceImage = Dali::ResourceImage::New( url, mDesiredSize, mFittingMode, mSamplingMode );
+      resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+      textureSet = TextureSet::New();
+      TextureSetImage( textureSet, 0u, resourceImage );
+    }
+  }
 
-  Material material = Material::New( shader );
-  return Renderer::New( geometry, material );
+  return textureSet;
 }
 
 void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
@@ -495,23 +513,15 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
     if( !mImpl->mRenderer )
     {
       Vector4 atlasRect;
-      Material material = mAtlasManager.Add(atlasRect, imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
-      if( material )
+      TextureSet textureSet = CreateTextureSet(atlasRect, imageUrl, IsSynchronousResourceLoading() );
+      Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
+      Shader shader( GetImageShader(mFactoryCache) );
+      mImpl->mRenderer = Renderer::New( geometry, shader );
+      mImpl->mRenderer.SetTextures( textureSet );
+      if( atlasRect != FULL_TEXTURE_RECT )
       {
-        Geometry geometry = CreateGeometry( mFactoryCache, ImageDimensions( 1, 1 ) );
-        mImpl->mRenderer = Renderer::New( geometry, material );
         mImpl->mRenderer.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, atlasRect );
       }
-      else // big image, atlasing is not applied
-      {
-        mImpl->mRenderer = CreateRenderer();
-
-        ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
-        image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
-        Material material = mImpl->mRenderer.GetMaterial();
-        material.AddTexture( image, TEXTURE_UNIFORM_NAME );
-      }
-
       mFactoryCache.SaveRenderer( imageUrl, mImpl->mRenderer );
     }
 
@@ -523,9 +533,8 @@ void ImageRenderer::InitializeRenderer( const std::string& imageUrl )
 
     mImpl->mFlags &= ~Impl::IS_FROM_CACHE;
     mImpl->mRenderer = CreateRenderer();
-    ResourceImage resourceImage = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
-    resourceImage.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
-    ApplyImageToSampler( resourceImage );
+    Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
+    ApplyImageToSampler( image );
   }
 }
 
@@ -553,7 +562,6 @@ void ImageRenderer::DoSetOnStage( Actor& actor )
     InitializeRenderer( mImage );
   }
 
-  EnablePreMultipliedAlpha( mIsAlphaPreMultiplied );
 }
 
 void ImageRenderer::DoSetOffStage( Actor& actor )
@@ -563,7 +571,6 @@ void ImageRenderer::DoSetOffStage( Actor& actor )
   {
     actor.RemoveRenderer( mImpl->mRenderer );
     CleanCache(mImageUrl);
-
     mImage.Reset();
   }
   else
@@ -576,7 +583,10 @@ void ImageRenderer::DoSetOffStage( Actor& actor )
 void ImageRenderer::DoCreatePropertyMap( Property::Map& map ) const
 {
   map.Clear();
-  map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+  map.Insert( RENDERER_TYPE, IMAGE_RENDERER );
+
+  bool sync = IsSynchronousResourceLoading();
+  map.Insert( SYNCHRONOUS_LOADING, sync );
   if( !mImageUrl.empty() )
   {
     map.Insert( IMAGE_URL_NAME, mImageUrl );
@@ -678,7 +688,6 @@ Shader ImageRenderer::GetImageShader( RendererFactoryCache& factoryCache )
     factoryCache.SaveShader( RendererFactoryCache::IMAGE_SHADER, shader );
     shader.RegisterProperty( ATLAS_RECT_UNIFORM_NAME, FULL_TEXTURE_RECT );
     shader.RegisterProperty( PIXEL_AREA_UNIFORM_NAME, FULL_TEXTURE_RECT );
-    shader.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 1.f );
   }
   return shader;
 }
@@ -694,6 +703,11 @@ void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDi
     mSamplingMode = samplingMode;
     mImage.Reset();
 
+    if( IsSynchronousResourceLoading() )
+    {
+      DoSynchronousResourceLoading();
+    }
+
     if( mImpl->mRenderer )
     {
       if( GetIsFromCache() ) // if renderer is from cache, remove the old one
@@ -717,8 +731,7 @@ void ImageRenderer::SetImage( Actor& actor, const std::string& imageUrl, ImageDi
       }
       else // if renderer is not from cache, reuse the same renderer and only change the texture
       {
-        ResourceImage image = Dali::ResourceImage::New( imageUrl, mDesiredSize, mFittingMode, mSamplingMode );
-        image.LoadingFinishedSignal().Connect( this, &ImageRenderer::OnImageLoaded );
+        Image image = LoadImage( imageUrl, IsSynchronousResourceLoading() );
         ApplyImageToSampler( image );
       }
     }
@@ -804,53 +817,17 @@ void ImageRenderer::SetImage( Actor& actor, const Image& image )
   }
 }
 
-void ImageRenderer::EnablePreMultipliedAlpha( bool preMultipled )
-{
-  mIsAlphaPreMultiplied = preMultipled;
-  if( mImpl->mRenderer )
-  {
-    Material material = mImpl->mRenderer.GetMaterial();
-
-    if( preMultipled )
-    {
-      material.SetBlendFunc( BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA,
-                             BlendingFactor::ONE, BlendingFactor::ONE );
-      if( !mImpl->mCustomShader || mImpl->mCustomShader->mVertexShader.empty())
-      {
-        material.RegisterProperty( ALPHA_BLENDING_UNIFORM_NAME, 0.f );
-      }
-    }
-    else
-    {
-      // using default blend func
-      material.SetBlendFunc( BlendingFactor::SRC_ALPHA, BlendingFactor::ONE_MINUS_SRC_ALPHA,
-                              BlendingFactor::ONE, BlendingFactor::ONE_MINUS_SRC_ALPHA );
-
-      Property::Index index = material.GetPropertyIndex( ALPHA_BLENDING_UNIFORM_NAME );
-      if( index != Property::INVALID_INDEX ) // only set value when the property already exist on the Material
-      {
-        material.SetProperty( index, 1.f );
-      }
-    }
-  }
-}
-
 void ImageRenderer::ApplyImageToSampler( const Image& image )
 {
   if( image )
   {
-    Material material = mImpl->mRenderer.GetMaterial();
-    if( material )
+    TextureSet textureSet = mImpl->mRenderer.GetTextures();
+    if( !textureSet )
     {
-      int index = material.GetTextureIndex( TEXTURE_UNIFORM_NAME );
-      if( index != -1 )
-      {
-        material.SetTextureImage( index, image );
-        return;
-      }
-
-      material.AddTexture( image, TEXTURE_UNIFORM_NAME );
+      textureSet = TextureSet::New();
+      mImpl->mRenderer.SetTextures( textureSet );
     }
+    TextureSetImage( textureSet, 0u, image );
   }
 }
 
@@ -868,7 +845,7 @@ void ImageRenderer::OnImageLoaded( ResourceImage image )
 
 void ImageRenderer::CleanCache(const std::string& url)
 {
-  Material material = mImpl->mRenderer.GetMaterial();
+  TextureSet textureSet = mImpl->mRenderer.GetTextures();
 
   Vector4 atlasRect( 0.f, 0.f, 1.f, 1.f );
   Property::Index index = mImpl->mRenderer.GetPropertyIndex( ATLAS_RECT_UNIFORM_NAME );
@@ -881,7 +858,7 @@ void ImageRenderer::CleanCache(const std::string& url)
   mImpl->mRenderer.Reset();
   if( mFactoryCache.CleanRendererCache( url ) && index != Property::INVALID_INDEX )
   {
-    mAtlasManager.Remove( material, atlasRect );
+    mAtlasManager.Remove( textureSet, atlasRect );
   }
 }
 
@@ -909,7 +886,6 @@ void ImageRenderer::SetNativeFragmentShaderCode( Dali::NativeImage& nativeImage
   {
     mNativeFragmentShaderCode.replace( mNativeFragmentShaderCode.find( DEFAULT_SAMPLER_TYPENAME ), strlen( DEFAULT_SAMPLER_TYPENAME ), customSamplerTypename );
   }
-
 }
 
 } // namespace Internal