+ if( EqualsZero(stops[i].mStopColor.a) )
+ {
+ colors.PushBack( Vector4::ZERO );
+ }
+ else
+ {
+ colors.PushBack( Vector4( stops[i].mStopColor.r / stops[i].mStopColor.a,
+ stops[i].mStopColor.g / stops[i].mStopColor.a,
+ stops[i].mStopColor.b / stops[i].mStopColor.a,
+ stops[i].mStopColor.a));
+ }