#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
#include <dali-toolkit/internal/controls/renderers/gradient/linear-gradient.h>
#include <dali-toolkit/internal/controls/renderers/gradient/radial-gradient.h>
#include <dali-toolkit/internal/controls/renderers/gradient/linear-gradient.h>
#include <dali-toolkit/internal/controls/renderers/gradient/radial-gradient.h>
// properties: linear gradient
const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2
const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2
// properties: linear gradient
const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2
const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2
Gradient::GradientUnits units = mGradient->GetGradientUnits();
if( units == Gradient::USER_SPACE_ON_USE )
Gradient::GradientUnits units = mGradient->GetGradientUnits();
if( units == Gradient::USER_SPACE_ON_USE )