#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/gradient/linear-gradient.h>
#include <dali-toolkit/internal/controls/renderers/gradient/radial-gradient.h>
namespace
{
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("gradient");
-
// properties: linear gradient
const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2
const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2
void GradientRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+ map.Insert( RENDERER_TYPE, GRADIENT_RENDERER );
Gradient::GradientUnits units = mGradient->GetGradientUnits();
if( units == Gradient::USER_SPACE_ON_USE )