#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
+#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
#include <dali-toolkit/internal/controls/renderers/gradient/linear-gradient.h>
#include <dali-toolkit/internal/controls/renderers/gradient/radial-gradient.h>
namespace
{
-const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("gradient");
-
// properties: linear gradient
const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2
const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2
// uniform names
const char * const UNIFORM_ALIGNMENT_MATRIX_NAME( "uAlignmentMatrix" );
-const char * const UNIFORM_TEXTULRE_NAME("sTexture");
// default offset value
const unsigned int DEFAULT_OFFSET_MINIMUM = 0.0f;
void GradientRenderer::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
- map.Insert( RENDERER_TYPE, RENDERER_TYPE_VALUE );
+ map.Insert( RENDERER_TYPE, GRADIENT_RENDERER );
Gradient::GradientUnits units = mGradient->GetGradientUnits();
if( units == Gradient::USER_SPACE_ON_USE )
mFactoryCache.SaveShader( shaderType, shader );
}
- Material material;
- material = Material::New( shader );
- mImpl->mRenderer = Renderer::New( geometry, material );
-
+ //Set up the texture set
+ TextureSet textureSet = TextureSet::New();
Dali::BufferImage lookupTexture = mGradient->GenerateLookupTexture();
- Sampler sampler = Sampler::New();
+ textureSet.SetImage( 0u, lookupTexture );
Dali::WrapMode::Type wrap = GetWrapMode( mGradient->GetSpreadMethod() );
+ Sampler sampler = Sampler::New();
sampler.SetWrapMode( wrap, wrap );
+ textureSet.SetSampler( 0u, sampler );
- material.AddTexture( lookupTexture, UNIFORM_TEXTULRE_NAME, sampler );
+ mImpl->mRenderer = Renderer::New( geometry, shader );
+ mImpl->mRenderer.SetTextures( textureSet );
mImpl->mRenderer.RegisterProperty( UNIFORM_ALIGNMENT_MATRIX_NAME, mGradientTransform );
}