- stopOffsets.PushBack( offset3.x );
- stopOffsets.PushBack( offset3.y );
- stopOffsets.PushBack( offset3.z );
- return true;
- }
-
- Vector4 offset4;
- if( value->Get( offset4 ) )
- {
- stopOffsets.PushBack( offset4.x );
- stopOffsets.PushBack( offset4.y );
- stopOffsets.PushBack( offset4.z );
- stopOffsets.PushBack( offset4.w );
- return true;
- }
-
- Property::Array* offsetArray = value->GetArray();
- if( offsetArray )
- {
- unsigned int numStop = offsetArray->Count();
- float offset;
- for( unsigned int i=0; i<numStop; i++ )