const char * const RENDERER_TYPE_VALUE("gradient");
// properties: linear gradient
-const char * const GRADIENT_START_POSITION_NAME("gradientStartPosition"); // Property::VECTOR2
-const char * const GRADIENT_END_POSITION_NAME("gradientEndPosition"); // Property::VECTOR2
+const char * const START_POSITION_NAME("startPosition"); // Property::VECTOR2
+const char * const END_POSITION_NAME("endPosition"); // Property::VECTOR2
// properties: radial gradient
-const char * const GRADIENT_CENTER_NAME("gradientCenter"); // Property::VECTOR2
-const char * const GRADIENT_RADIUS_NAME("gradientRadius"); // Property::FLOAT
+const char * const CENTER_NAME("center"); // Property::VECTOR2
+const char * const RADIUS_NAME("radius"); // Property::FLOAT
// properties: linear&radial gradient
-const char * const GRADIENT_STOP_OFFSET_NAME("gradientStopOffset"); // Property::Array FLOAT
-const char * const GRADIENT_STOP_COLOR_NAME("gradientStopColor"); // Property::Array VECTOR4
-const char * const GRADIENT_UNITS_NAME("gradientUnits"); // Property::String "userSpaceOnUse | objectBoundingBox"
-const char * const GRADIENT_SPREAD_METHOD_NAME("gradientSpreadMethod"); // Property::String "pad | reflect | repeat"
+const char * const STOP_OFFSET_NAME("stopOffset"); // Property::Array FLOAT
+const char * const STOP_COLOR_NAME("stopColor"); // Property::Array VECTOR4
+const char * const UNITS_NAME("units"); // Property::String "userSpaceOnUse | objectBoundingBox"
+const char * const SPREAD_METHOD_NAME("spreadMethod"); // Property::String "pad | reflect | repeat"
// string values
const char * const UNIT_USER_SPACE("userSpace");
const char * const UNIFORM_ALIGNMENT_MATRIX_NAME( "uAlignmentMatrix" );
const char * const UNIFORM_TEXTULRE_NAME("sTexture");
+// default offset value
+const unsigned int DEFAULT_OFFSET_MINIMUM = 0.0f;
+const unsigned int DEFAULT_OFFSET_MAXIMUM = 1.0f;
+
RendererFactoryCache::ShaderType GetShaderType( GradientRenderer::Type type, Gradient::GradientUnits units)
{
if( type==GradientRenderer::LINEAR )
void GradientRenderer::DoInitialize( Actor& actor, const Property::Map& propertyMap )
{
Gradient::GradientUnits gradientUnits = Gradient::OBJECT_BOUNDING_BOX;
- Property::Value* unitsValue = propertyMap.Find( GRADIENT_UNITS_NAME );
+ Property::Value* unitsValue = propertyMap.Find( UNITS_NAME );
std::string units;
// The default unit is OBJECT_BOUNDING_BOX.
// Only need to set new units if 'user-space'
}
mGradientType = LINEAR;
- if( propertyMap.Find( GRADIENT_RADIUS_NAME ))
+ if( propertyMap.Find( RADIUS_NAME ))
{
mGradientType = RADIAL;
}
Gradient::GradientUnits units = mGradient->GetGradientUnits();
if( units == Gradient::USER_SPACE_ON_USE )
{
- map.Insert( GRADIENT_UNITS_NAME, UNIT_USER_SPACE );
+ map.Insert( UNITS_NAME, UNIT_USER_SPACE );
}
else // if( units == Gradient::OBJECT_BOUNDING_BOX )
{
- map.Insert( GRADIENT_UNITS_NAME, UNIT_BOUNDING_BOX );
+ map.Insert( UNITS_NAME, UNIT_BOUNDING_BOX );
}
Gradient::SpreadMethod spread = mGradient->GetSpreadMethod();
if( spread == Gradient::PAD )
{
- map.Insert( GRADIENT_SPREAD_METHOD_NAME, SPREAD_PAD );
+ map.Insert( SPREAD_METHOD_NAME, SPREAD_PAD );
}
else if( spread == Gradient::REFLECT )
{
- map.Insert( GRADIENT_SPREAD_METHOD_NAME, SPREAD_REFLECT );
+ map.Insert( SPREAD_METHOD_NAME, SPREAD_REFLECT );
}
else // if( units == Gradient::REPEAT )
{
- map.Insert( GRADIENT_SPREAD_METHOD_NAME, SPREAD_REPEAT );
+ map.Insert( SPREAD_METHOD_NAME, SPREAD_REPEAT );
}
const Vector<Gradient::GradientStop>& stops( mGradient->GetStops() );
colors.PushBack( stops[i].mStopColor );
}
- map.Insert( GRADIENT_STOP_OFFSET_NAME, offsets );
- map.Insert( GRADIENT_STOP_COLOR_NAME, colors );
+ map.Insert( STOP_OFFSET_NAME, offsets );
+ map.Insert( STOP_COLOR_NAME, colors );
if( &typeid( *mGradient ) == &typeid(LinearGradient) )
{
LinearGradient* gradient = static_cast<LinearGradient*>( mGradient.Get() );
- map.Insert( GRADIENT_START_POSITION_NAME, gradient->GetStartPosition() );
- map.Insert( GRADIENT_END_POSITION_NAME, gradient->GetEndPosition() );
+ map.Insert( START_POSITION_NAME, gradient->GetStartPosition() );
+ map.Insert( END_POSITION_NAME, gradient->GetEndPosition() );
}
else // if( &typeid( *mGradient ) == &typeid(RadialGradient) )
{
RadialGradient* gradient = static_cast<RadialGradient*>( mGradient.Get() );
- map.Insert( GRADIENT_CENTER_NAME, gradient->GetCenter() );
- map.Insert( GRADIENT_RADIUS_NAME, gradient->GetRadius() );
+ map.Insert( CENTER_NAME, gradient->GetCenter() );
+ map.Insert( RADIUS_NAME, gradient->GetRadius() );
}
}
{
if( gradientType==LINEAR )
{
- Property::Value* startPositionValue = propertyMap.Find( GRADIENT_START_POSITION_NAME );
- Property::Value* endPositionValue = propertyMap.Find( GRADIENT_END_POSITION_NAME );
+ Property::Value* startPositionValue = propertyMap.Find( START_POSITION_NAME );
+ Property::Value* endPositionValue = propertyMap.Find( END_POSITION_NAME );
Vector2 startPosition;
Vector2 endPosition;
}
else // type==RADIAL
{
- Property::Value* centerValue = propertyMap.Find( GRADIENT_CENTER_NAME );
- Property::Value* radiusValue = propertyMap.Find( GRADIENT_RADIUS_NAME );
+ Property::Value* centerValue = propertyMap.Find( CENTER_NAME );
+ Property::Value* radiusValue = propertyMap.Find( RADIUS_NAME );
Vector2 center;
float radius;
if( centerValue && centerValue->Get(center)
}
unsigned int numValidStop = 0u;
- Property::Value* stopOffsetValue = propertyMap.Find( GRADIENT_STOP_OFFSET_NAME );
- Property::Value* stopColorValue = propertyMap.Find( GRADIENT_STOP_COLOR_NAME );
- if( stopOffsetValue && stopColorValue )
+ Property::Value* stopOffsetValue = propertyMap.Find( STOP_OFFSET_NAME );
+ Property::Value* stopColorValue = propertyMap.Find( STOP_COLOR_NAME );
+ if( stopColorValue )
{
Vector<float> offsetArray;
Property::Array* colorArray = stopColorValue->GetArray();
- if( colorArray && GetStopOffsets( stopOffsetValue, offsetArray ))
+ if( colorArray )
{
+ GetStopOffsets( stopOffsetValue, offsetArray );
unsigned int numStop = offsetArray.Count() < colorArray->Count() ?
offsetArray.Count() : colorArray->Count();
Vector4 color;
return false;
}
- Property::Value* spread = propertyMap.Find( GRADIENT_SPREAD_METHOD_NAME );
+ Property::Value* spread = propertyMap.Find( SPREAD_METHOD_NAME );
std::string stringValue ;
// The default spread method is PAD.
// Only need to set new spread if 'reflect' or 'repeat"
return true;
}
-bool GradientRenderer::GetStopOffsets(const Property::Value* value, Vector<float>& stopOffsets)
+void GradientRenderer::GetStopOffsets(const Property::Value* value, Vector<float>& stopOffsets)
{
- Vector2 offset2;
- if( value->Get( offset2 ) )
- {
- stopOffsets.PushBack( offset2.x );
- stopOffsets.PushBack( offset2.y );
- return true;
- }
-
- Vector3 offset3;
- if( value->Get( offset3 ) )
- {
- stopOffsets.PushBack( offset3.x );
- stopOffsets.PushBack( offset3.y );
- stopOffsets.PushBack( offset3.z );
- return true;
- }
- Vector4 offset4;
- if( value->Get( offset4 ) )
+ if ( value ) // Only check valve type if a valid Property has been passed in
{
- stopOffsets.PushBack( offset4.x );
- stopOffsets.PushBack( offset4.y );
- stopOffsets.PushBack( offset4.z );
- stopOffsets.PushBack( offset4.w );
- return true;
- }
-
- Property::Array* offsetArray = value->GetArray();
- if( offsetArray )
- {
- unsigned int numStop = offsetArray->Count();
- float offset;
- for( unsigned int i=0; i<numStop; i++ )
+ switch ( value->GetType() )
{
- if( offsetArray->GetElementAt(i).Get(offset) )
+ case Property::VECTOR2:
+ {
+ Vector2 offset2;
+ value->Get( offset2 );
+ stopOffsets.PushBack( offset2.x );
+ stopOffsets.PushBack( offset2.y );
+ break;
+ }
+ case Property::VECTOR3:
{
- stopOffsets.PushBack( offset );
+ Vector3 offset3;
+ value->Get( offset3 );
+ stopOffsets.PushBack( offset3.x );
+ stopOffsets.PushBack( offset3.y );
+ stopOffsets.PushBack( offset3.z );
+ break;
+ }
+ case Property::VECTOR4:
+ {
+ Vector4 offset4;
+ value->Get( offset4 );
+ stopOffsets.PushBack( offset4.x );
+ stopOffsets.PushBack( offset4.y );
+ stopOffsets.PushBack( offset4.z );
+ stopOffsets.PushBack( offset4.w );
+ break;
+ }
+ case Property::ARRAY:
+ {
+ Property::Array* offsetArray = value->GetArray();
+ unsigned int numStop = offsetArray->Count();
+ float offset;
+ for( unsigned int i=0; i<numStop; i++ )
+ {
+ if( offsetArray->GetElementAt(i).Get(offset) )
+ {
+ stopOffsets.PushBack( offset );
+ }
+ }
+ break;
+ }
+ default:
+ {
+ DALI_LOG_WARNING("GetStopOffsets passed unsupported Property Map\n");
+ // Unsupported Type
}
}
- return true;
}
- return false;
+ if ( stopOffsets.Empty() )
+ {
+ // Set default offset if none set by Property system, need a minimum and maximum
+ stopOffsets.PushBack( DEFAULT_OFFSET_MINIMUM );
+ stopOffsets.PushBack( DEFAULT_OFFSET_MAXIMUM );
+ }
}
} // namespace Internal