const char * const SPREAD_METHOD_NAME("spreadMethod"); // Property::String "pad | reflect | repeat"
// string values
-const char * const UNIT_USER_SPACE("userSpace");
-const char * const UNIT_BOUNDING_BOX("objectBoundingBox");
-const char * const SPREAD_PAD("pad");
-const char * const SPREAD_REFLECT("reflect");
-const char * const SPREAD_REPEAT("repeat");
+const char * const UNIT_USER_SPACE("USER_SPACE");
+const char * const UNIT_BOUNDING_BOX("OBJECT_BOUNDING_BOX");
+const char * const SPREAD_PAD("PAD");
+const char * const SPREAD_REFLECT("REFLECT");
+const char * const SPREAD_REPEAT("REPEAT");
// uniform names
const char * const UNIFORM_ALIGNMENT_MATRIX_NAME( "uAlignmentMatrix" );
Property::Value* unitsValue = propertyMap.Find( UNITS_NAME );
std::string units;
// The default unit is OBJECT_BOUNDING_BOX.
- // Only need to set new units if 'user-space'
+ // Only need to set new units if 'USER_SPACE'
if( unitsValue && unitsValue->Get( units ) && units == UNIT_USER_SPACE )
{
gradientUnits = Gradient::USER_SPACE_ON_USE;