// CLASS HEADER
-#include "debug-renderer.h"
+#include "debug-visual.h"
//INTERNAL INCLUDES
-#include <dali-toolkit/internal/controls/renderers/renderer-factory-impl.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-factory-cache.h>
-#include <dali-toolkit/internal/controls/renderers/control-renderer-data-impl.h>
-#include <dali-toolkit/internal/controls/renderers/renderer-string-constants.h>
+#include <dali-toolkit/internal/controls/renderers/visual-factory-impl.h>
+#include <dali-toolkit/internal/controls/renderers/visual-factory-cache.h>
+#include <dali-toolkit/internal/controls/renderers/visual-data-impl.h>
+#include <dali-toolkit/internal/controls/renderers/visual-string-constants.h>
namespace Dali
{
}
-DebugRenderer::DebugRenderer( RendererFactoryCache& factoryCache )
-: ControlRenderer( factoryCache )
+DebugVisual::DebugVisual( VisualFactoryCache& factoryCache )
+: Visual( factoryCache )
{
}
-DebugRenderer::~DebugRenderer()
+DebugVisual::~DebugVisual()
{}
-void DebugRenderer::DoSetOnStage( Actor& actor )
+void DebugVisual::DoSetOnStage( Actor& actor )
{
InitializeRenderer();
}
-void DebugRenderer::DoCreatePropertyMap( Property::Map& map ) const
+void DebugVisual::DoCreatePropertyMap( Property::Map& map ) const
{
map.Clear();
map.Insert( RENDERER_TYPE, DEBUG_RENDERER );
}
-void DebugRenderer::InitializeRenderer()
+void DebugVisual::InitializeRenderer()
{
- mImpl->mRenderer = mFactoryCache.GetDebugRenderer();
+ mImpl->mRenderer = mFactoryCache.GetDebugVisual();
if( !mImpl->mRenderer )
{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
mImpl->mRenderer = Renderer::New( geometry, shader);
- mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
+ mFactoryCache.CacheDebugVisual( mImpl->mRenderer );
}
}
-Geometry DebugRenderer::CreateQuadWireframeGeometry()
+Geometry DebugVisual::CreateQuadWireframeGeometry()
{
const float halfWidth = 0.5f;
const float halfHeight = 0.5f;