Rendering API clean-up
[platform/core/uifw/dali-toolkit.git] / dali-toolkit / internal / controls / renderers / debug / debug-renderer.cpp
index c1449dc..6c3c58a 100644 (file)
@@ -36,7 +36,7 @@ namespace Internal
 namespace
 {
 const char * const RENDERER_TYPE("rendererType");
-const char * const RENDERER_TYPE_VALUE("debugRenderer");
+const char * const RENDERER_TYPE_VALUE("debug");
 
 const char * const POSITION_ATTRIBUTE_NAME("aPosition");
 const char * const INDEX_NAME("indices");
@@ -92,9 +92,8 @@ void DebugRenderer::InitializeRenderer()
   {
     Geometry geometry = CreateQuadWireframeGeometry();
     Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
-    Material material = Material::New( shader );
-    mImpl->mRenderer = Renderer::New( geometry,
-                                      material );
+
+    mImpl->mRenderer = Renderer::New( geometry, shader);
     mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
   }
 }
@@ -114,15 +113,15 @@ Geometry DebugRenderer::CreateQuadWireframeGeometry()
 
   Property::Map quadVertexFormat;
   quadVertexFormat[POSITION_ATTRIBUTE_NAME] = Property::VECTOR2;
-  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat, 4 );
-  quadVertices.SetData(quadVertexData);
+  PropertyBuffer quadVertices = PropertyBuffer::New( quadVertexFormat );
+  quadVertices.SetData( quadVertexData, 4 );
 
   // Create indices
   unsigned int indexData[10] = { 0, 1, 1, 2, 2, 3, 3, 0 };
   Property::Map indexFormat;
   indexFormat[INDEX_NAME] = Property::INTEGER;
-  PropertyBuffer indices = PropertyBuffer::New( indexFormat, sizeof(indexData)/sizeof(indexData[0]) );
-  indices.SetData(indexData);
+  PropertyBuffer indices = PropertyBuffer::New( indexFormat );
+  indices.SetData( indexData, sizeof(indexData)/sizeof(indexData[0]) );
 
   // Create the geometry object
   Geometry geometry = Geometry::New();