{
Geometry geometry = CreateQuadWireframeGeometry();
Shader shader = Shader::New( VERTEX_SHADER, FRAGMENT_SHADER );
- Material material = Material::New( shader );
- mImpl->mRenderer = Renderer::New( geometry,
- material );
+
+ mImpl->mRenderer = Renderer::New( geometry, shader);
mFactoryCache.CacheDebugRenderer( mImpl->mRenderer );
}
}