void SetOnStage( Actor& actor );
/**
- * ToDo: Add this function to Toolkit::ControlRenderer when the Renderer can be removed from actor properly.
- *
- * Renderer is destroyed when control is off stage.
- * This function should be called when the control removes from stage
- *
- * @param[in] actor The actor applying this renderer.
+ * @copydoc Toolkit::ControlRenderer::SetOffStage
*/
void SetOffStage( Actor& actor );
+ /**
+ * @copydoc Toolkit::ControlRenderer::CreatePropertyMap
+ */
+ virtual void CreatePropertyMap( Property::Map& map ) const = 0;
+
protected:
/**